. media culture
art . hacktivism . videogame
While the Vatican attacks the videogames yet another time, accusing them of pushing the youngsters towards satanism, an apparently american company proposes a system to turn them into educational products. Mindbending inc., Inc. offers a range of programs that integrate with commercial videogames and modify their audio/video output in a biased way, to say the least. The Tranquilizer is an alternative to medicines like Ritalin that are prescribed to overvivacious children. This software deforms the video output of some violent shoot'em-ups turning the game sessions into hypnotic trips. The Intellectualizer and the Christianizer use a traditional technique of occult persuasion: scientific texts, musical scores and holy icons are superimposed to the game screens in a more or less subliminal way to acculturize or evangelize the player. On the site there are short flicks and documentaries that explain how this bizarre brainwashing system works. The site and company are of course an artistic project made by Florian Berger and Robert Praxmarer, a "reductio ad absurdum" of the accusations that state that the new technologies bear the responsibility of the good or bad education of the new generations.
Paolo Pedercini
email this | + facebook | + del.icio.us | + digg | TrackBacks (0)
Mindbending inc., subliminal videogames
While the Vatican attacks the videogames yet another time, accusing them of pushing the youngsters towards satanism, an apparently american company proposes a system to turn them into educational products. Mindbending inc., Inc. offers a range of programs that integrate with commercial videogames and modify their audio/video output in a biased way, to say the least. The Tranquilizer is an alternative to medicines like Ritalin that are prescribed to overvivacious children. This software deforms the video output of some violent shoot'em-ups turning the game sessions into hypnotic trips. The Intellectualizer and the Christianizer use a traditional technique of occult persuasion: scientific texts, musical scores and holy icons are superimposed to the game screens in a more or less subliminal way to acculturize or evangelize the player. On the site there are short flicks and documentaries that explain how this bizarre brainwashing system works. The site and company are of course an artistic project made by Florian Berger and Robert Praxmarer, a "reductio ad absurdum" of the accusations that state that the new technologies bear the responsibility of the good or bad education of the new generations.
Paolo Pedercini
email this | + facebook | + del.icio.us | + digg | TrackBacks (0)
« Fumihiko Sumitomo, Yukiko Shikata - Art meets Media: adventures in perception | Main | Wordnews, the words of news »
. random from the bookshop

edited by Jillian Hamilton
Australasian CRC for Interaction Design
ISBN 0977597806
. legal
Neural, supplement to Stampa Alternativa, registered in the Rome Court 276/83

This weblog is licensed under a
Creative Commons License.

This weblog is licensed under a
Creative Commons License.
. extra services
. printed magazine
Subscribe 1 year / 3 issues + extra: only 30.90 Euro (EU)
Current Issue | Back Issues | Stores
Subscribe 1 year / 3 issues + extra: only 30.90 Euro (EU)Current Issue | Back Issues | Stores


