. media culture
art . book . code . media . software
Books on Demand GmbH - ISBN 3833443693
The software culture investigation made in the last four years by Alexei Shulgin and Olga Goriounova has never stopped nor stalled going deep into new branches of research made publicly visible at every new Readme festival. The guests gathered at different editions has pointed their discourse on software as code, literature, social component, cultural archetype, activist tool, language interface, etc. etc. The 2005 edition happily joined the Hartware MedienKunstVerein in the critical analysis of its 'production' aspects. So the immaterial holy markets and their post-fordistic production schemes were subjected to different creative manipulations and analysis. The software membrane between intellectual production and almost autonomous systems has been definitively accepted and even 'dissolved' in our contemporary culture). But software more and more constitutes the breathing apparatus of production, interfacing the transformation of intellectual goods from scattered individual input to public influencing output. The frequent juxtaposition of software culturalism and aestheticism has brought a different and broader consideration of its role, legitimating its specificity in the digital cultural landscape.
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(edited by) Olga Goriounova - Readme 100, Temporary Software Art Factory
Books on Demand GmbH - ISBN 3833443693The software culture investigation made in the last four years by Alexei Shulgin and Olga Goriounova has never stopped nor stalled going deep into new branches of research made publicly visible at every new Readme festival. The guests gathered at different editions has pointed their discourse on software as code, literature, social component, cultural archetype, activist tool, language interface, etc. etc. The 2005 edition happily joined the Hartware MedienKunstVerein in the critical analysis of its 'production' aspects. So the immaterial holy markets and their post-fordistic production schemes were subjected to different creative manipulations and analysis. The software membrane between intellectual production and almost autonomous systems has been definitively accepted and even 'dissolved' in our contemporary culture). But software more and more constitutes the breathing apparatus of production, interfacing the transformation of intellectual goods from scattered individual input to public influencing output. The frequent juxtaposition of software culturalism and aestheticism has brought a different and broader consideration of its role, legitimating its specificity in the digital cultural landscape.
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