. media culture . art
art . privacy . psychogeography

Global Safari (Powered by Google), the formation of the world's image

Global Safari, Wellington Cançado, Renata Marquez, global_safari_2.jpg "Images are meant to render the world accessible and imaginable to man" Villem Flusser wrote in his well-known 1983 book "Towards a Philosophy of Photography" which analyzed the transition from prehistoric, traditional images to posthistorical, technical ones. No longer formed by "authors", but by anyone who operates a camera or other apparatus, technical images have been opening windows to  ... [ Continue ]


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art . interactive . visual

Phase = Order, escaping the screen

Phase = Order, Joris Strijbos, phase_order.jpg In the field of expanded cinema the two-dimensio- nality of the projection screen has long been a limitation that artists have attempted to overcome through many different strategies. Rotterdam-based Joris Strijbos, member of the ensemble Macular, has found a way to take audio-visual media out of its habitual constraints. Recovering the legacy of  ... [ Continue ]


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art . music . sound art

Electromagnetic soundscapes, revealing the hidden environment

Wire Less, Yann Leguay, Wire_Less_Yann_Leguay.jpg All around us the air is filled with silent signals. Our bodies bathe daily in streams of electromagnetic waves connecting hundreds of networks in the growing family of wireless media. Yann Leguay has been working with The GhostLab to establish a protocol for capturing radio frequencies spanning from VLF to UHF, including  ... [ Continue ]


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art . media . music . performance

Interferenze 2010 Rurality 2.0 report

interferenze_2010.jpgCheck the Interferenze photo set here. The idea of the nonconformist as no longer the black sheep but the one now wearing a digital player and headphones admirably sums up the theme of the 2010 edition of Interference: "Rurality 2.0". This year the electronic arts festival was held July 23rd to 25th in Bisaccia, Upper Irpinia, a significant place for its (undoubted) rural features as well as it being home to  ... [ Continue ]


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art . book . preservation

Beryl Graham, Sarah Cook - Rethinking Curating: Art after New Media


Beryl Graham, Sarah Cook, Rethinking Curating: Art after New Media, rethinking_curating.jpg The MIT Press, ISBN-13: 978-0262013888, English, U.S.A., 2010
After fifteen years of recurrent and animated debates about the peculiarities of new media art, it is still almost always considered as inappropriate in terms of classic museum and collector standards. There is also the undisguised frustration of being snubbed by the majority of the contemporary art world. Here is the best chance to start to definitively solve this  ... [ Continue ]


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art . interactive

Tele-Present Wind, blowing somewhere else

Tele-Present Wind, David Bown, tele_present_wind.jpg The wind is a universal natural phenomena, and it's usually associated with weather conditions and forecasts. But it is still perceived as almost unforeseeable and invisible except for its physical impact on plants and for its sibilant sound. Wind has two characteristics in common with the virtual environment: the complexity of conditions needed to be generated (so, often being unforeseeable) and  ... [ Continue ]


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art . privacy

Desire of Codes, the tentacles of the surveillance beast

Desireof Codes, Seiko Mikami, YCAM, desire_of_codes.jpg We're accustomed to being under surveillance. We've taken for granted that cameras are everywhere "for our own safety". And we don't care anymore of being recorded in the street 30, 60 or 100 times (or even more) everyday. How has it happened? One of the reasons is that all these cameras around us are "passive". They're there, they record their memory, then they delete  ... [ Continue ]


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art . music . sound . sound art

RHFID Speakers, a different directional sound

RHFID_speakers.jpg Speakers are neutral. They carry the sound from its decoded source to our ears, but they are firm, static and impartial. They can be adjusted to create a better listening experience, or multiplied and singularly managed to enhance it even more, but they are meant to stay where you placed them the first time they were used. RHFID Speakers by Ulrik Andersen Hogrebe, Filippo Cuttica and  ... [ Continue ]


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art . code . literature

Microcodes, the world without syntax errors

Pall Thayer, microcodes,microcode.jpg The descriptive, literary role of programming code has not being properly exploited, especially by writers and poets. Yet there's an incredible potential to create sense through the syntax and grammar rules of a programming language. Pall Thayer has started to rigorously write concepts in Perl in his Microcodes project. Slowly progressing from  ... [ Continue ]


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art . book . science

Ingeborg Reichle - Art in the Age of Technoscience: Genetic Engineering, Robotics, and Artificial Life in Contemporary Art

Ingeborg Reichle, Art in the Age of Technoscience: Genetic Engineering, Robotics, and Artificial Life in Contemporary Art,Springer Verlag, Austria, English, ISBN-13: 978-3211781609, art_age_technoscience.jpg Springer Verlag, Austria, English, ISBN-13: 978-3211781609
The laboratory as an atelier: this seems to be one of the paradigms of art and science. "Art" and "science" are two terms that have been juxtaposed way too often, sometimes describing either "creative" science or art only citing scientific elements. This book is far away from these misunderstandings. The work restricts its field of research to three areas (genetic engineering,  ... [ Continue ]


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art . video . visual

Kapitaal, X-ray public space

kapitaal, studio smack, kapitaal.jpg In a black environment of shapes and garbled sounds someone is lurking. The viewer walks through an environment which could well be that of a first-person shoot-em-up videogame: a jungle of logos, text, bright displays and signs. It's not an imaginary place. It is an X-ray image of  ... [ Continue ]


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art . dvd . magazine . media . video

ASPECT - Volume 14: Middle East

ASPECT Volume 14: Middle East
, dvd, VOL 14, FALL 2009, USA, English aspect.jpg dvd, VOL 14, FALL 2009, U.S.A., English
This is the usual excellent selection by Aspect (a bi-annual video-magazine on dvd) on a topic tough to explore: the Middle East. The format is usual: a collection of videos in a double version: the original work and one commented on by a renowned critic. Carefully avoiding stereotypes, focusing just on the hottest areas, and mostly including  ... [ Continue ]


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art . biotech . preservation

Modern Fossil - Fossilization now

Modern Fossil, Chistopher Locke, modern_fossil.jpg Sometimes they have evolved. Sometimes they have only appeared briefly and then mysteriously lost all their functionality and appeal. Obsolete technological objects, once cutting-edge, turn into modern fossils in the hands of Chistopher Locke. With a special technique, a mold made of a concrete-like mixture similar to real fossil stone, the phone becomes a  ... [ Continue ]


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art . book . media . visual

(edited by) Alka Pande, Nils Röller - Visual Arts, The India Habitat Centre's Art Journal

Alka Pande, Nils Röller, Visual Arts, The India Habitat Centre's Art Journal, India Habitat Centre, volume 9, India, English, 2009, visual_arts_india_habitat.jpg India Habitat Centre, volume 9, April 2008 - March 2009, India, English, 2009
How much we really know about artists using communication technologies in countries not deeply involved in the art market? Not much, of course, and just thinking about that gives the impression that we're missing out on a lot of culture. India is certainly one of these territories. Since the Dutch-Indian establishment of Sarai in New Delhi, there was an entry point in a country  ... [ Continue ]


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art . book . visual

R. Klanten, N. Bourquin, S. Ehmann, T. Tissot - Data Flow 2: Visualizing Information in Graphic Design

R. Klanten, N. Bourquin, S. Ehmann, T. Tissot - Data Flow 2: Visualizing Information in Graphic Design, Die Gestalten Verlag, English, Germany, ISBN-13: 978-3899552782, 2010 data_flow.jpg Die Gestalten Verlag, ISBN-13: 978-3899552782, English, Germany, 2010
According to Olia Lialina: "Two ideas have occupied the minds of new media designers for several decades: humanization of computers and the materialization of digital phenomena." While the former is far from truly being realized, the latter is a huge trend, especially when it comes to data visualization. Quantities and relationships  ... [ Continue ]


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art . interactive . videogame

Sleep Is Death, video playing with humans

Jason Rohrer, Sleep is Death, sleep_is_death.jpg Art games are usually meant to reconsider rules, but often this reduces to just playing with conventions. "Sleep is Death (Geisterfahrer)" by Jason Rohrer, famous for his early controversial "Passage" game, is a little masterpiece of interaction. It allows two players to construct a story, but in a revolutionary way: one of them is the "computer", the other one  ... [ Continue ]


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art . media . mobile . privacy . psychogeography

Habitar - Bending the urban frame 2010 report from Laboral

Habitar, laboral, 2010, report_habitar_neural.jpgCheck the Habitar photo set here. Invisible Architectures: the curiosity generated by this paradox is the starting point of Habitar - Bending the urban frame, the new stage of the broader curatorial path taken by Mediateca Expandida of the Laboral in Gijon, curated by José Luis de Vicente, with the help of Fabien Girardin. The aim is to show  ... [ Continue ]


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art . book . hacktivism . magazine

various editors - monochrom #26-34 Ye Olde Self-Referentiality

edition mono/monochrom, ISBN-13: 978-3950237269, monochrom #26-34 Ye Olde Self-Referentiality, monochrom_26_34.jpg edition mono/monochrom, ISBN 978-3950237269, Austria, 2010, English
Printing a 500-page book using the look and feel of a nineties xeroxed fanzine, with an impressive number of essays is a clear statement in 2010. This is not meant to be an outrageously expensive art book for collectors, nor a sleek coffee table book to be flipped through in an alternative club. It is  ... [ Continue ]


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art . media . tv . visual

Curious Displays, digital display becomes part of the house

Curious Displays, Julia Tsao, curious_displays.jpg In the multi-faceted world of digital imaging the ability to connect on a visceral level with an audience is becoming a main concern of any production. Often we hear the phrase, "It jumped out of the screen" when hearing someone recall a spectacular scene from a film. Although this is usually just a figure of  ... [ Continue ]


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art . book . music . sound

Caleb Kelly - Cracked Media: The Sound of Malfunction

Caleb Kelly, Cracked Media: The Sound of Malfunction, The MIT Press, ISBN 978-0262013147
, cracked_media.jpg The MIT Press, ISBN 978-0262013147
, USA, 2009, English
Since John Cage we have started to prefigure what is now called the "aesthetics of failure." Reconsidering accidents as opportunities has been the conceptual terrain of different avant garde artists ever since. All the major musicians that have founded their own career researching the  ... [ Continue ]


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art . music . sound

Fine collection of curious sound objects, everyday things that sounds unexpectedly

Georg Reil, Kathy Scheuring, Fine collection of curious sound objects, fine_collection_of_curious_sound_objects.jpg The sounds of everyday objects can be quite extraordinary at times. The din of a pan, the hum of a refrigerator or the barely audible metallic rattle of a neon light tube cooling down can provide attentive listeners with surprising aesthetic experiences. But in other cases ordinary things can simply sound  ... [ Continue ]


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art . performance . sound

White Noise Machine, machine reaction

White Noise Machine, Yuri Suzuki, yuri_suzuki_white_noise_machine.jpg White noise is usually used for a couple of its unique properties: its being able to cut through background noise, which leads to it being implemented in emergency vehicle sirens, and the way it can mask other distracting noises in the environment, the reason for its use in small sleep-aid machines or  ... [ Continue ]


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art . dvd . music . sound . video . visual

Yoshihide Sodeoka - Video Metal

yoshihide_sodeoka_video_metal.jpg C505, Content004, USA, 2009, English
This DVD is a real visual and sound trip. Master of visualization concepts, Yoshihide Sodeoka, is here enjoying the freedom of experimenting with both visual forms and ideas. The three pieces launch the user into an obscure and hypnotising video universe. The heavy metal atmosphere is made precarious  ... [ Continue ]


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art . hacking . mobile . net . privacy

Buttons, shooting somewhere else

Buttons, Sascha Pohflepp, buttons_sascha_pohflepp.jpg When you take a picture, a moment becomes a memory. The memory becomes matter. Publishing photos, through services like Flickr, has added a new dimension to the photographic process for many people. Publishing a picture on the web becomes an intentional part of the shooting process. By  ... [ Continue ]


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art . literature . mobile . sound

abcdefghijklmnopqrstuvwxyz, visual sound poetry for iPhone

Jörg Piringer, abcdefghijklmnopqrstuvwxyz, abcdefghijklmnopqrstuvwxyz.jpg As Geoff Huth wrote, "we are living through what might be the greatest age of visual poetry, in a time when the methods of production and distribution are such that the form can prosper without the need for extensive capital". A convergence of factors, including the Internet, print-on-demand publishing,  ... [ Continue ]


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art . religion

Empathy Box, share your pain

Empathy Box, iocose, empathy_box_iocose.jpg Empathy Box, by the Italian iocose collective, is a device that generates pain that is meant to be shared. This is a box made out of both metal and wood, and is reminiscent of the type of vintage radios people used to sit around and listen to collectively. But instead of music or words, the users voluntarily share pain. An electric shock of an  ... [ Continue ]


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art . media . sound

Coincidence Engines, the world revolving around the clock

Coincidence Engines, [The User], the_user_coincidence_engines.jpg Clocks have their own aura. They quantify invisible and unstoppable time. And mechanical clocks have also interesting audio properties - in fact they scan time through their repetitive sounds. Coincidence Engines is a series of artworks by [The User], a group that became famous because of their Symphony for Dot Matrix Printers, composing  ... [ Continue ]


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art . hacktivism . performance . privacy

How to build a fake Google Street View car and keep your data

F.A.T. (Free Art & Technology) Lab, fake Google Street View, fat_fake_google_street_view_car.jpg Google Street View is an application that allows users to virtually dive into Google's popular Maps feature and travel around at street level. It uses millions of 3D photographs to give users a 360° horizontal and 290° vertical view of their location. The photos are typically taken via car-mounted  ... [ Continue ]


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art . code . hacking . hacktivism . software

Island2, a squatted computer memory zone

Island2, Martin Howse, island_2_martin_howse.jpg Conceptually, a computer's memory is not only the place where code and data are temporary hosted, but it is also the short term reference for everything that is rendered on the screen. In a way, it represents something like the computer's "awareness" at a given moment, more than its "short term"  ... [ Continue ]


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art . book . videogame

Mary Flanagan - Critical Play, Radical Game Design

Mary Flanagan - Critical Play, Radical Game Design, The MIT Press, ISBN-13: 978-0262062688, mary_flanagan_critical_play.jpg The MIT Press, ISBN-13: 978-0262062688, USA, 2009, English
After a few years of serious and prolific videogame studies, fed by the industry boom, the research is starting to focus on reconnecting with the history of games through strong links that would help to understand and expand videogame paradigms. In this articulate book Flanagan starts with a major  ... [ Continue ]


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art . software

Artificial Smile, it's a happy world, after all

Artificial Smile, Stefan Stubbe, Andreas Schmelas, artificial_smile.jpg The digital representation of reality is technically and conceptually a fake, and this "fake" is more and more what we're used to. The process of reducing in pixels (causing a loss of details), approximating colors (causing a loss of tones) and sounds (causing a loss of frequencies) are definitively creating a  ... [ Continue ]


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art . book . software . visual

Iman Moradi. Ant Scott, Joe Gilmore, Christopher Murphy - Glitch: Designing Imperfection

Iman Moradi. Ant Scott, Joe Gilmore, Christopher Murphy, Glitch, Designing Imperfection, Mark Batty Publisher, glitch_designing_imperfection.jpg Mark Batty Publisher, ISBN 978-0979966668, USA, 2009, English
Error, and even more importantly, its perception and visual beauty are at the heart of the "glitch art" movement. Be it ethereal, as with a few seconds of uncertainty in the graphic rendering, or fixed, as a more or less stable bug in a file, the glitch is a recurrent, yet peripheral visual component. This is the  ... [ Continue ]


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art . music . software . sound

Sonicity, live data space

Sonicity, Stanza, sonicity_stanza.jpg With the installation Sonicity, the English artist Stanza adds another significant chapter to his quest for new metaphors to translate the countless interactions produced by data passing through an environment into a sensory plane. Stanza's aim is to create a data space that is perceived as alive. To achieve this goal he has installed a great number of sensors that are  ... [ Continue ]


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art . book . net . preservation . software

Dragan Espenschied, Olia Lialina - Digital Folklore: To Computer Users, with Love and Respect

Dragan Espenschied, Olia Lialina, Digital Folklore: To Computer Users, with Love and Respect, Merz Akademie, ISBN-13: 978-3937982250, digital_folklore.jpg Merz Akademie, ISBN-13: 978-3937982250, Germany, 2009, English
Olga Lialina and Dragan Espenschied have invested a huge amount of time in investigating something that others have simplistically dismissed as "mundane". They have been among the very few to understand the importance of a historic moment (the first years of the world wide web) and the birth of its "pop culture" - a history they appropriately define as "digital folklore". Beyond the recurrent naivete  ... [ Continue ]


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art . privacy . visual

Stolen Moments, a human webcam in New York

Stolen Moments, Yasmine Chatila, stolen_moments.jpg The process of getting used to being constantly watched and monitored by webcams, social networks and unscrupulous invaders of our privacy has certainly had an effect on our expressions and movements. Our everyday gestures have necessarily taken on an artificial quality due to the feeling of  ... [ Continue ]


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