. media culture . biotech
art . biotech . performance
The Decelerator - Real Slow Motion
"The decelerator" designed by German artist Lorenz Potthast is a helmet made with reflective metal, aiming to provide total detachment from reality. The helmet does not generate a virtual or augmented reality, but instead changes the temporal perception of what is happening outside: it gives the user a "slow motion"
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech
Cipher - A Macro Wiev Of Micro
Bacteria, beings measuring just a thousandth of a millimetre across, are the most widespread organisms on Earth. They are everywhere and can survive in extreme conditions. They mutate, adapt and seem able to communicate to collectively carry out actions that are not possible for a single bacterium acting alone
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . performance . science
I Am A Camera - Very Intimate Pictures
Luke Evans and Josh Lake have created intriguing process-based photographs by turning their bodies into "cameras." Both ingested 35mm photographic film slides and allowed their natural bodily functions to do the rest of the work as the film travelled through their digestive systems. After expelling the film in a dark room it was fixed using standard photographic techniques
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . science
Communicating Bacteria Dress, bacterial social design
"Com- municating Bacteria" is an installation inspired by biological research on the flow of communication between bacteria. It is the result of a collaboration between the artist Anna Domitriu, (for a long time engaged in research on microbiology and collaborative practices) the microbiologists Paul Simon and John Park, and the video artist Alex May. The communication within the bacterial colonies is critical for
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech
Mechanical Tumor, how to feel the CPU stress
All people who have a digitally related job tend to develop a unique relationship with their computer. The machine is often humanized and referred to as a living creature. Depending on the day it could be a "good girl" who is in perfect shape and behaving properly, or a bad boy who doesn't want to work. The computer suffers imaginary illnesses as well. In the world of interactive media artist Mio I-zawa
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . preservation
Modern Fossil - Fossilization now
Sometimes they have evolved. Sometimes they have only appeared briefly and then mysteriously lost all their functionality and appeal. Obsolete technological objects, once cutting-edge, turn into modern fossils in the hands of Chistopher Locke. With a special technique, a mold made of a concrete-like mixture similar to real fossil stone, the phone becomes a
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . robot . science
Propagations, light robots as cellular automata
The basic mechanisms of artificial intelligence are still around, probably because there are still few real applications able to make a user think that a machine has some kind of "intelligence". So "organic" qualities are not yet generally associated with digital machines. Cellular automata (a grid of cells
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . code . science
Tardigotchi, augmented virtuality
Affection for living creatures has been widely exploited in video games. From the early abstract cellular automata, through to the seminal "Little Computer People" video game (1985), the mass popularity of Tamagotchi in the nineties, and the latest wave of the Nintendo DS "Pets" series, our protective instincts
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . science
Common Flowers, treating the genetic manipulation as common
If more and more of the flowers we buy at florist are cloned and if food is less and less spottable as genetically manipulated, we are facing times when the intervention with the dna of different living organisms will be considered as pop culture. Common Flowers by Shiho Fukuhara and Georg Tremmel is a peculiar art project using genetic engineering
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . science
Digestive Table, eating your leftovers so you don't have to
Have you ever wondered what to do with your leftover food scraps from dinner? You usually have two options: 1) Throw them in the garbage or 2) Find somewhere to compost. Examining this dilemma from a conceptual art perspective, Ohio-based artist, Amy Youngs has created the "Digestive Table". The project attempts to
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
biotech . book . science
edited by Beatriz da Costa, Kavita Philip - Tactical Biopolitics: Art, Activism, and Technoscience
The MIT Press, ISBN 9780262042499, U.S.A., 2008, EnglishAs the essays in Tactical Biopolitics discuss at length, techno-scientific innovations have increasingly become subject to ongoing controversies through entanglements with corporate capital, ecologies, population health, identity politics and food production. Originally developed from a conference called ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . interactive . media . science . visual
Amalgus Cycle Process1, digital genesis
Amalgus Cycle by Laura Zajac is an environment made up of parasitic processes triggered by organic inputs, which permeate and interconnect with organics and non-organics entities, through digital encoding, in a self-sufficient and finite mode. Process1 is actually the
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . music . science . sound
Akousmaflore, music reactive plants
The image of a fairy-tale landscape where plants welcome visitors with sounds and songs is a recurring element in literature, particularly in poetry. It's a fascination that has seduced the art world, too, where, melting with technologies, has encouraged the birth of a new genre: nature-themed interactive
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . interactive . media . science . tv
'Feed: interactive installation to show how life is fed by media
According to Pier Luigi Capucci, nowadays the relationship between arts and life follows two different paths. The first and more ancient is deep-rooted in the organic matter and is inspired by scientific disciplines: biology, biotechnology and genetic. The second path, more recent, comes from different
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . media . music . science . sound
EarthSpeaker, nocturnal audio sculptures
Jeff Feddersen, author of EarthSpeaker, is an artist with a well rounded background, mainly specialised on the dynamics (nowadays pretty blended) between music and informatics. His favourite subjects of research are nature and the technologies
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . hacktivism . media . science . sound
Deaf 2007, Interact or Die! report
Check the DEAF photo set here Deaf (Dutch Electronic Art Festival) has always been different from the other festivals, with a long time experience (The organizing institution V2_ celebrated 25 years of activity) investigating hot topics in a festival form. Being held in a condensed space, the 2007 edition has been characterized by a huge ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . mobile . net . robot
Independent Robotic Community, social network for robots and humans
In a special edition of El Pais Digital reporting the Arco festival in 2001, the Spanish artist Ricardo Iglesias, one of the net art pioneers in his country, said that nothing or almost nothing ("only cliché") can be said about net art in five or six lines. However he mentioned a series of isolated topics that
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . code . hacktivism
Dna, exposing your inner code
The goal of DNA by Marco VIllani is a reflection on the concept of identity, meant as a synthesis of a relationship in which symbolic, biological and existential systems converge. His privacy idea equals to total transparency. Through the analysis of his own chromosome profile, the artist highlights the lack of a general definition of the
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . interactive . sound
BrainWaves, neural sounds
BrainWaves is a project of complex systems' data representation, like the human brain, developed at the Georgia Tech University by the students of neural engineering (prof. Steve Potter). The experiment is based upon the application of some pattern recognition techniques (through these techniques data - or patterns - are
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . code . media . sound
Naturalis Electronica, Interferenze festival report
Digital and organic are never antonyms at Interferenze, the annual festival of new arts taking place in San Martino Valle Caudina (Italy). In the middle of a beautiful chestnut trees forest the 2006 edition lead the young local enthusiastic curator crew to
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . media . software
Cardiomorphologies, the body as an instrument
George Khut is an artist working in the area of immersive and interactive installation environments. His research focuses on the development of interactive sound and video environments where users experience and learn to influencial aspects of their own psycho-physiological processes by reckoning
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . interactive . media . music . sound
Interferenze 2006, Naturalis Electronica
How rooted in their own territory are usually new media arts festival? The italian Interferenze is year after year pushing on their unique location (in the middle of the mountains of Partenio) to seamlessy integrate digital culture with its own natural
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . media
Autoinducer_Ph (Cross Cultural Chemistry)
The idea of making art with living system is not new - you might ever consider a garden to be biological art. What is new is the degree of control over the biological systems and materials that contemporary art offers us. The aim of some net.art projects,
... [ Continue ]
email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . book
(edited and curated by) Dmitry Bulatov - Biomediale. Contemporary Society and Genomic Culture
book - The National Publishing House "Yantarny Skaz" - ISBN 5740608537In order to find its autonomy, Bio Art (a term described by Jens Hauser, curator of the "L'Art Biotech" exhibition, as an "etymological disgrace") is passing through the necessary evolutionary phases towards a complete definition, conquering a conceptual autonomy ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . biotech . book . media
edited by Marquard Smith - Stelarc : The Monograph
book - The MIT Press - ISBN 0262195186The body's evolution, from an outer world's atavistic interface to an over-stimulated multisensorial apparatus, has been a huge research field from the early nineties. The body's mutation, in fact, is central in our imaginary, and it conceptually comes from the unstoppable ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
. printed magazine
Subscribe 1 year / 3 issues + extra: only 34.90 Euro (EU)
Current Issue | Back Issues | Stores
Subscribe 1 year / 3 issues + extra: only 34.90 Euro (EU)Current Issue | Back Issues | Stores
. random from the bookshop

edited by: Miren Eraso, Alessandro Ludovico, Slavo Krekovic
Arteleku-Diputación Foral de Gipuzkoa
ISBN 8479075082
. project
Sonic Genoma
Wicked Style
nordiC (Dissonanze)
Virtual Light (1995)
Internet Underground Guide (1995) Suoni Futuri Digitali (2000)
Tecnologie di Liberazione (2001)
Resistant Maps (2006)
Wicked Style
nordiC (Dissonanze)
Virtual Light (1995)
Internet Underground Guide (1995) Suoni Futuri Digitali (2000)
Tecnologie di Liberazione (2001)
Resistant Maps (2006)
. colophon
editor in chief:
Alessandro Ludovico
assistant editor:
Aurelio Cianciotta Mendizza
contributors:
Josephine Bosma
Ylenia Cafaro
Vito Campanelli
Valentina Culatti
Michael Dieter
Daphne Dragona
Matteo Marangoni
Rachel O' Dwyer
Paolo Pedercini
Paul Prudence
Benedetta Sabatini
production and promotion:
Chiara Ciociola
infrastructure design
and consulting:
Paolo Cirio
translations:
Roberto Orsini
Giuseppe Santoiemma
technical consulting:
Paolo Mangraviti
Alessandro Ludovico
assistant editor:
Aurelio Cianciotta Mendizza
contributors:
Josephine Bosma
Ylenia Cafaro
Vito Campanelli
Valentina Culatti
Michael Dieter
Daphne Dragona
Matteo Marangoni
Rachel O' Dwyer
Paolo Pedercini
Paul Prudence
Benedetta Sabatini
production and promotion:
Chiara Ciociola
infrastructure design
and consulting:
Paolo Cirio
translations:
Roberto Orsini
Giuseppe Santoiemma
technical consulting:
Paolo Mangraviti
. friends
We Make Money Not Art
Runme.org
AHA
Networked_performance
uCan
Interferenze Festival
GWEI
Amazon Noir
Runme.org
AHA
Networked_performance
uCan
Interferenze Festival
GWEI
Amazon Noir
. legal
Neural, registered in the Bari Court 3728/2009

This weblog is licensed under a
Creative Commons License.
This weblog is licensed under a
Creative Commons License.
. extra services


"The decelerator" designed by German artist
Bacteria, beings measuring just a thousandth of a millimetre across, are the most widespread organisms on Earth. They are everywhere and can survive in extreme conditions. They mutate, adapt and seem able to communicate to collectively carry out actions that are not possible for a single bacterium acting alone
...
"
All people who have a digitally related job tend to develop a unique relationship with their computer. The machine is often humanized and referred to as a living creature. Depending on the day it could be a "good girl" who is in perfect shape and behaving properly, or a bad boy who doesn't want to work. The computer suffers imaginary illnesses as well. In the world of interactive media artist Mio I-zawa
...
Sometimes they have evolved. Sometimes they have only appeared briefly and then mysteriously lost all their functionality and appeal. Obsolete technological objects, once cutting-edge, turn into modern fossils in the hands of
The basic mechanisms of artificial intelligence are still around, probably because there are still few real applications able to make a user think that a machine has some kind of "intelligence". So "organic" qualities are not yet generally associated with digital machines. Cellular automata (a grid of cells
...
Affection for living creatures has been widely exploited in video games. From the early abstract cellular automata, through to the seminal "Little Computer People" video game (1985), the mass popularity of Tamagotchi in the nineties, and the latest wave of the Nintendo DS "Pets" series, our protective instincts
...
If more and more of the flowers we buy at florist are cloned and if food is less and less spottable as genetically manipulated, we are facing times when the intervention with the dna of different living organisms will be considered as pop culture.
Have you ever wondered what to do with your leftover food scraps from dinner? You usually have two options: 1) Throw them in the garbage or 2) Find somewhere to compost. Examining this dilemma from a conceptual art perspective, Ohio-based artist, Amy Youngs has created the "
The MIT Press, ISBN 9780262042499, U.S.A., 2008, English
The image of a fairy-tale landscape where plants welcome visitors with sounds and songs is a recurring element in literature, particularly in poetry. It's a fascination that has seduced the art world, too, where, melting with technologies, has encouraged the birth of a new genre: nature-themed interactive
...
According to Pier Luigi Capucci, nowadays the relationship between arts and life follows two different paths. The first and more ancient is deep-rooted in the organic matter and is inspired by scientific disciplines: biology, biotechnology and genetic. The second path, more recent, comes from different
...
Jeff Feddersen, author of
In a special edition of El Pais Digital reporting the Arco festival in 2001, the Spanish artist Ricardo Iglesias, one of the net art pioneers in his country, said that nothing or almost nothing ("only cliché") can be said about net art in five or six lines. However he mentioned a series of isolated topics that
...
The goal of
Digital and organic are never antonyms at
George Khut is an artist working in the area of immersive and interactive installation environments. His research focuses on the development of interactive sound and video environments where users experience and learn to influencial aspects of their own psycho-physiological processes by reckoning
...
How rooted in their own territory are usually new media arts festival? The italian
The idea of making art with living system is not new - you might ever consider a garden to be biological art. What is new is the degree of control over the biological systems and materials that contemporary art offers us. The aim of some net.art projects,
...
book - The National Publishing House "Yantarny Skaz" - ISBN 5740608537
book - The MIT Press - ISBN 0262195186
