. media culture . biotech
art . biotech . performance

The Decelerator - Real Slow Motion

The Decelerator, Real Slow Motion, Lorenz Potthast, art, visual, environment,  The-Decelerator-.jpg "The decelerator" designed by German artist Lorenz Potthast is a helmet made with reflective metal, aiming to provide total detachment from reality. The helmet does not generate a virtual or augmented reality, but instead changes the temporal perception of what is happening outside: it gives the user a  "slow motion"  ... [ Continue ]


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art . biotech

Cipher - A Macro Wiev Of Micro

Cipher, A Macro Wiev Of Micro, Simon Park, Benedetta Sabatini, Exploring The Invisible, Chromobacterium violaceum, CV026, bacteria, art, biotech,  Cipher---A-Macro-Wiev-Of-Micro.jpg Bacteria, beings measuring just a thousandth of a millimetre across, are the most widespread organisms on Earth. They are everywhere and can survive in extreme conditions. They mutate, adapt and seem able to communicate to collectively carry out actions that are not possible for a single bacterium acting alone  ... [ Continue ]


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art . biotech . performance . science

I Am A Camera - Very Intimate Pictures

I Am A Camera, Very Intimate Pictures, Luke Evans, Josh Lake, photographic film, human bodies, film frames, isomorphic representations, Neural, I-Am-A-Camera.jpg Luke Evans and Josh Lake have created intriguing process-based photographs by turning their bodies into "cameras." Both ingested 35mm photographic film slides and allowed their natural bodily functions to do the rest of the work as the film travelled through their digestive systems. After expelling the film in a dark room it was fixed using standard photographic techniques  ... [ Continue ]


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art . biotech . science

Communicating Bacteria Dress, bacterial social design

chiara ciociola, Alex May, John Park, Paul Simon, Anna Domitriu, Communicating Bacteria, Communicating_Bacteria_Anna_Domitriu.jpg "Com- municating Bacteria" is an installation inspired by biological research on the flow of communication between bacteria. It is the result of a collaboration between the artist Anna Domitriu, (for a long time engaged in research on microbiology and collaborative practices) the microbiologists Paul Simon and John Park, and the video artist Alex May. The communication within the bacterial colonies is critical for  ... [ Continue ]


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art . biotech

Mechanical Tumor, how to feel the CPU stress

Mechanical Tumor, Mio I-zawa, mechanical_tumors.jpg All people who have a digitally related job tend to develop a unique relationship with their computer. The machine is often humanized and referred to as a living creature. Depending on the day it could be a "good girl" who is in perfect shape and behaving properly, or a bad boy who doesn't want to work. The computer suffers imaginary illnesses as well. In the world of interactive media artist Mio I-zawa  ... [ Continue ]


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art . biotech . preservation

Modern Fossil - Fossilization now

Modern Fossil, Chistopher Locke, modern_fossil.jpg Sometimes they have evolved. Sometimes they have only appeared briefly and then mysteriously lost all their functionality and appeal. Obsolete technological objects, once cutting-edge, turn into modern fossils in the hands of Chistopher Locke. With a special technique, a mold made of a concrete-like mixture similar to real fossil stone, the phone becomes a  ... [ Continue ]


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art . biotech . robot . science

Propagations, light robots as cellular automata

Propagations, Leo Nunez, leo_nunez_propagations.jpg The basic mechanisms of artificial intelligence are still around, probably because there are still few real applications able to make a user think that a machine has some kind of "intelligence". So "organic" qualities are not yet generally associated with digital machines. Cellular automata (a grid of cells  ... [ Continue ]


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art . biotech . code . science

Tardigotchi, augmented virtuality

S.W.A.M.P., Tardigotchi, tardigotchi.jpg Affection for living creatures has been widely exploited in video games. From the early abstract cellular automata, through to the seminal "Little Computer People" video game (1985), the mass popularity of Tamagotchi in the nineties, and the latest wave of the Nintendo DS "Pets" series, our protective instincts  ... [ Continue ]


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art . biotech . science

Common Flowers, treating the genetic manipulation as common

Common Flowers, Shiho Fukuhara, Georg Tremmel, common_flowers.jpg If more and more of the flowers we buy at florist are cloned and if food is less and less spottable as genetically manipulated, we are facing times when the intervention with the dna of different living organisms will be considered as pop culture. Common Flowers by Shiho Fukuhara and Georg Tremmel is a peculiar art project using genetic engineering  ... [ Continue ]


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art . biotech . science

Digestive Table, eating your leftovers so you don't have to

Amy Youngs, Digestive Table, digestive_table.jpg Have you ever wondered what to do with your leftover food scraps from dinner? You usually have two options: 1) Throw them in the garbage or 2) Find somewhere to compost. Examining this dilemma from a conceptual art perspective, Ohio-based artist, Amy Youngs has created the "Digestive Table". The project attempts to  ... [ Continue ]


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biotech . book . science

edited by Beatriz da Costa, Kavita Philip - Tactical Biopolitics: Art, Activism, and Technoscience

Beatriz da Costa, Kavita Philip, Tactical Biopolitics Art, Activism, and Technoscience, The MIT Press, ISBN 9780262042499, tactical_biopolitics.jpg The MIT Press, ISBN 9780262042499, U.S.A., 2008, English
As the essays in Tactical Biopolitics discuss at length, techno-scientific innovations have increasingly become subject to ongoing controversies through entanglements with corporate capital, ecologies, population health, identity politics and food production. Originally developed from a conference called  ... [ Continue ]


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art . biotech . interactive . media . science . visual

Amalgus Cycle Process1, digital genesis

Laura Zajac, Amalgus Cycle, amalgus_cycle_process1.jpg Amalgus Cycle by Laura Zajac is an environment made up of parasitic processes triggered by organic inputs, which permeate and interconnect with organics and non-organics entities, through digital encoding, in a self-sufficient and finite mode. Process1 is actually the  ... [ Continue ]


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art . biotech . music . science . sound

Akousmaflore, music reactive plants

Akousmaflore, Scenocosme, Gregory Lasserre, Anais met den Ancxt, akousmaflore.jpg The image of a fairy-tale landscape where plants welcome visitors with sounds and songs is a recurring element in literature, particularly in poetry. It's a fascination that has seduced the art world, too, where, melting with technologies, has encouraged the birth of a new genre: nature-themed interactive  ... [ Continue ]


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art . biotech . interactive . media . science . tv

'Feed: interactive installation to show how life is fed by media

Feed, Shane Cooper, feed.jpg According to Pier Luigi Capucci, nowadays the relationship between arts and life follows two different paths. The first and more ancient is deep-rooted in the organic matter and is inspired by scientific disciplines: biology, biotechnology and genetic. The second path, more recent, comes from different  ... [ Continue ]


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art . biotech . media . music . science . sound

EarthSpeaker, nocturnal audio sculptures

Jeff Feddersen, EarthSpeaker, earth_speaker.jpg Jeff Feddersen, author of EarthSpeaker, is an artist with a well rounded background, mainly specialised on the dynamics (nowadays pretty blended) between music and informatics. His favourite subjects of research are nature and the technologies  ... [ Continue ]


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art . biotech . hacktivism . media . science . sound

Deaf 2007, Interact or Die! report

Deaf, Dutch Electronic Art Festival, 2007, deaf07_report.jpg Check the DEAF photo set here
Deaf (Dutch Electronic Art Festival) has always been different from the other festivals, with a long time experience (The organizing institution V2_ celebrated 25 years of activity) investigating hot topics in a festival form. Being held in a condensed space, the 2007 edition has been characterized by a huge  ... [ Continue ]


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art . biotech . mobile . net . robot

Independent Robotic Community, social network for robots and humans

Ricardo Iglesias, Gerald Kogler, Independent Robotic Community, independent_robotic_community.jpg In a special edition of El Pais Digital reporting the Arco festival in 2001, the Spanish artist Ricardo Iglesias, one of the net art pioneers in his country, said that nothing or almost nothing ("only cliché") can be said about net art in five or six lines. However he mentioned a series of isolated topics that  ... [ Continue ]


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art . biotech . code . hacktivism

Dna, exposing your inner code

Dna, Marco Villani, dna.jpg The goal of DNA by Marco VIllani is a reflection on the concept of identity, meant as a synthesis of a relationship in which symbolic, biological and existential systems converge. His privacy idea equals to total transparency. Through the analysis of his own chromosome profile, the artist highlights the lack of a general definition of the  ... [ Continue ]


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art . biotech . interactive . sound

BrainWaves, neural sounds

BrainWaves, Georgia Tech University, brainwaves.jpg BrainWaves is a project of complex systems' data representation, like the human brain, developed at the Georgia Tech University by the students of neural engineering (prof. Steve Potter). The experiment is based upon the application of some pattern recognition techniques (through these techniques data - or patterns - are  ... [ Continue ]


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art . biotech . code . media . sound

Naturalis Electronica, Interferenze festival report

Naturalis Electronica, Interferenze festival 2006,interferenze_2006_report.jpg Digital and organic are never antonyms at Interferenze, the annual festival of new arts taking place in San Martino Valle Caudina (Italy). In the middle of a beautiful chestnut trees forest the 2006 edition lead the young local enthusiastic curator crew to  ... [ Continue ]


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art . biotech . media . software

Cardiomorphologies, the body as an instrument

cardiomorphologies, George Khut, cardiomorphologies.jpg George Khut is an artist working in the area of immersive and interactive installation environments. His research focuses on the development of interactive sound and video environments where users experience and learn to influencial aspects of their own psycho-physiological processes by reckoning  ... [ Continue ]


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art . biotech . interactive . media . music . sound

Interferenze 2006, Naturalis Electronica

Interferenze 2006, Naturalis Electronica, interferenze_2006_naturalis_electronica.jpg How rooted in their own territory are usually new media arts festival? The italian Interferenze is year after year pushing on their unique location (in the middle of the mountains of Partenio) to seamlessy integrate digital culture with its own natural  ... [ Continue ]


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art . biotech . media

Autoinducer_Ph (Cross Cultural Chemistry)

Autoinducer_Ph, Cross Cultural Chemistry, Andy Gracie, autoinducer.jpg The idea of making art with living system is not new - you might ever consider a garden to be biological art. What is new is the degree of control over the biological systems and materials that contemporary art offers us. The aim of some net.art projects,  ... [ Continue ]


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art . biotech . book

(edited and curated by) Dmitry Bulatov - Biomediale. Contemporary Society and Genomic Culture

Dmitry Bulatov, Biomediale Contemporary Society and Genomic Culture, Yantarny Skaz, ISBN 5740608537, biomediale.jpg book - The National Publishing House "Yantarny Skaz" - ISBN 5740608537
In order to find its autonomy, Bio Art (a term described by Jens Hauser, curator of the "L'Art Biotech" exhibition, as an "etymological disgrace") is passing through the necessary evolutionary phases towards a complete definition, conquering a conceptual autonomy  ... [ Continue ]


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art . biotech . book . media

edited by Marquard Smith - Stelarc : The Monograph

edited by Marquard Smith, Stelarc : The Monograph, The MIT Press, ISBN 0262195186, stelarcthemonograph.jpg book - The MIT Press - ISBN 0262195186
The body's evolution, from an outer world's atavistic interface to an over-stimulated multisensorial apparatus, has been a huge research field from the early nineties. The body's mutation, in fact, is central in our imaginary, and it conceptually comes from the unstoppable  ... [ Continue ]


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. Sponsor
Sight and Sound, International Festival art and technology, Eastern Bloc, Montreal, Banniere_neural.jpg

. project
Sonic Genoma
Wicked Style
nordiC (Dissonanze)
Virtual Light (1995)
Internet Underground Guide (1995) Suoni Futuri Digitali (2000)
Tecnologie di Liberazione (2001)
Resistant Maps (2006)
. colophon
editor in chief:
Alessandro Ludovico

assistant editor:
Aurelio Cianciotta Mendizza

contributors:
Josephine Bosma
Ylenia Cafaro
Vito Campanelli
Valentina Culatti
Michael Dieter
Daphne Dragona
Matteo Marangoni
Rachel O' Dwyer
Paolo Pedercini
Paul Prudence
Benedetta Sabatini

production and promotion:
Chiara Ciociola

infrastructure design
and consulting:

Paolo Cirio

translations:
Roberto Orsini
Giuseppe Santoiemma

technical consulting:
Paolo Mangraviti
. extra services