. media culture . code
art . code . hacking . hacktivism . software
Island2, a squatted computer memory zone
Conceptually, a computer's memory is not only the place where code and data are temporary hosted, but it is also the short term reference for everything that is rendered on the screen. In a way, it represents something like the computer's "awareness" at a given moment, more than its "short term"
... [ Continue ]
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art . biotech . code . science
Tardigotchi, augmented virtuality
Affection for living creatures has been widely exploited in video games. From the early abstract cellular automata, through to the seminal "Little Computer People" video game (1985), the mass popularity of Tamagotchi in the nineties, and the latest wave of the Nintendo DS "Pets" series, our protective instincts
... [ Continue ]
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art . code . media . software
Pa++ern, esoteric language for embroidery
Pa++ern is an installation piece bringing about new interactions in social media by utilizing user-generated code strings via Twitter. It converts this data into a textile end-product using embroidering machinery. Media artists Daito Manabe
... [ Continue ]
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art . code . literature . videogame
Memetic Simulation no. 2, memetic shoot 'em up
Shoot 'em up (or shmup for short) is a computer and video game genre where the player usually controls a vehicle or character and fights large numbers of enemies with shooting attacks, typically of a highly stylized nature. In Japan, where the genre is still a lively one, they are simply known as "shooting games"
... [ Continue ]
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art . code . software . visual
Dynamic Abstraction, the beauty of randomness by Joshua Davis
Joshua Davis said in a Wired interview: "Pollock showed that there was beauty in randomness". But if Pollock argued that the process of abstraction, not the end result, is what is dynamic (in his case a static painting), Joshua Davis’ work is never static: the painting is never the same. The compositions
... [ Continue ]
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art . code . hacking . software . visual
Calltrace, live visualization of a running software
From a semiotic point of view, sequences of 0 and 1 stored in a piece of physical computer memory code not only digital text data (images, animation) but also the instructions used to transform these data in substance of expression (pixel on the screen, audio waves from the speaker) and the instructions to translate the substance into form of expression (visual composition, verbal texts, etc).
... [ Continue ]
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art . book . code . hacktivism . literature . media
[the] xxxxx [reader]
xxxxx/OpenMute - ISBN 0955066441Well placed in the underground tradition of obscure and fascinating books, this anthology edited by the Berlin-based collective xxxxx take the challenge to conceptually intertwine two different sign domains: programming code and word. The book is defined by its authors as 'a radical, new space for artistic ... [ Continue ] email this | + facebook | + del.icio.us | + digg | TrackBacks (0) |
art . code . hacking . interactive . software
Time Based Text, the gesture in computer art
Thinking about gesture in art, people usually refer to choreography. If the topic is related to IT, instead, usability becomes the issue. But, what about gesture in computer art? Does it mean natural interaction or is it just a matter of performance? Certainly, a gesture is a way for emphasizing
... [ Continue ]
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art . code . software
Tag Generator: tag clouds for textual analisys
In the talk entitled 'Ontology Is Overrated' he gave at the O'Reilly Emerging Technology conference in March 2005, Clay Shirky claims that current categorization methods (taxonomies and schemes), are giving place to more organic ways of organizing information based on two units: the link and the
... [ Continue ]
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art . biotech . code . hacktivism
Dna, exposing your inner code
The goal of DNA by Marco VIllani is a reflection on the concept of identity, meant as a synthesis of a relationship in which symbolic, biological and existential systems converge. His privacy idea equals to total transparency. Through the analysis of his own chromosome profile, the artist highlights the lack of a general definition of the
... [ Continue ]
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art . code . hacktivism . media . software
Reject Me, State Scrounging as Means of Production
Cheating acts have a special (controversial) place in performing art history. They are acknowledged as challenging performance. Nevertheless the real troubles with the law involved put them in a critical limbo. Awarded at the latest ReadMe 100,
... [ Continue ]
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art . book . code . media . software
(edited by) Olga Goriounova - Readme 100, Temporary Software Art Factory
Books on Demand GmbH - ISBN 3833443693The software culture investigation made in the last four years by Alexei Shulgin and Olga Goriounova has never stopped nor stalled going deep into new branches of research made publicly visible at every new Readme festival. The guests gathered at different editions has pointed their discourse on software ... [ Continue ] email this | + facebook | + del.icio.us | + digg | TrackBacks (0) |
activism . code . copyright . hacking . hacktivism
Hackmeeting 2006: Building a different net
The Italian Hackmeeting is a very special kind of event. It's very different from the other European or American hacker meetings because it's compeltely self organized and decided through a public mailing list. The 8th edition will take place in
... [ Continue ]
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art . biotech . code . media . sound
Naturalis Electronica, Interferenze festival report
Digital and organic are never antonyms at Interferenze, the annual festival of new arts taking place in San Martino Valle Caudina (Italy). In the middle of a beautiful chestnut trees forest the 2006 edition lead the young local enthusiastic curator crew to
... [ Continue ]
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code . media . net . software
The Familiar Stranger
Wireless, mobile, digital technologies are rapidly transforming our relationship to people and place in public urban settings. The Familiar Stranger Project developed by Eric Paulos and Elizabeth Goodman from Intel Berkeley Lab, explores these devices implications that provide a loose connection (but no
... [ Continue ]
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art . code . media . software . visual
Spam Plants + Spam Architecture, visualizing the spam rhythm
Amongst the many attempts of extracting art *visualizing* spam, many have miserably failed establishing a loose connection between the email data feed and the generated graphic. It's not just a question of aesthetical values, but also of representing the obscure and overwhelming core nature of
... [ Continue ]
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art . code . hacktivism . software
Dark Source, exposing democracy owners
One of the most senseless use of technology is electronic voting. With no advantages except from the speed (real time) county of votes, this 'innovation' is simply an enormous swindle. In fact the votes are stored as files, so infinitely more falsifiable than the one written on the traditional paper, and the
... [ Continue ]
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art . code . media . net . software . visual
Corrupt, software for rotting pictures
The glitches, intended as the visual or audio results of computer accident are an important part of our contemporary machinic culture. Actually the dark side of the digital existence lies in its hidden complexity that is already beyond any human reasonable level, an abyss of running code whose
... [ Continue ]
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art . code . net . software . visual
Day Planning, Single Step Guide To Success
The non-structured and chaotically organized information on the net is slowly reflecting its properties to our own daily data environment. The information management of everyday tasks is a western world problem that has already been analyzed and handled in many different ways. This topic is a must
... [ Continue ]
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art . code . software . sound
The Invisible Hand Machine, free market harmony through Excel
According to the Adam Smith free market theory, self-interests and economic processes find a harmonization, as if an invisibile hand guided them, beyond any specific intentions. Selfishness and competition are the motors of the individuals that, although they just pursue their profit, catch up the
... [ Continue ]
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art . code . media . net . software
Mailia, email and AI
An intelligent network, able to make searches and compute information under a specific logic. This is the scenario that seem to appear to the on the horizon of the programming language research, prefigurated by net visionary as Tim Berners Lee, but dreamed and feared at the same time by every
... [ Continue ]
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art . code . hacking . media . net . software
I Love You, computer virus exhibition in Novi Sad
I Love You, the historical exhibition on computer viruses opened on June 22nd at the Museum of Contemporary Art in Novi Sad. This is the fifth edition (a sixth will open on July 11th in the Museum of Contemporary Art in Belgrade), and it represent the latest version, the so-called I love you
... [ Continue ]
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code . music . software . sound
9Dots, sound communication grid
A timeline made by a series of grids of 3x3 points. This is the first sight of 9Dots, an experimental project presented at the web flash festival 2006. It's an audio/visual device implemented by Pierre Delmas Bouly that allows to edit a sequence of eight
... [ Continue ]
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art . code . net . sound
Abe & Mo Sing the Blogs
While Internet population has already started asking if Web 2.0 is getting boring because of all its services and plugins, net artists keep exploring all the alternatives offered by blogs as text generators. With Abe & Mo Sing the Blogs,
... [ Continue ]
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code . copyright . hacking . hacktivism . software
Monolith, copyright hacking
Home taping has always been a common and private practice, almost ignored by copyright because of its domestic attitude. However, with the Internet, home taping has moved into the public realm, becoming victim of copyright defenders who has never stopped investigating since the Napster trial.
... [ Continue ]
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art . code . net . sound
WYHIWYG, what you hear is what you get
WYHIWYG what you hear is what you get. This seems to be the last link of a long chain of acronyms coined during the years and related to the evolution of the man-machine interaction. From the original 'What you see is what you get' many other acronyms has
... [ Continue ]
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code . hacking . software
GLTerminal, a blast from the past
Amongst the thousands blogs that one can bump into while surfing the net, sometimes it happens that one attracts a vast public attention, that later is then able to define a specific trend. This is, for example, the case of ldopa.net that talks about the sudden trend of GLTerminal, or rather the attempt
... [ Continue ]
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art . code . media . psychogeography
Crystalpunk Workshop for Soft Architecture
Every room has a story, every place has an emotional nature, that could be partially derived, but most of all explored and changed. This is the founding principle of the
... [ Continue ]
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code . hacktivism . software
(edited by) Rishab Aiyer Ghosh - Code, collaborative ownership and the digital economy
book - The MIT Press - ISBN 0262072602The 'Open Source' concept, even if often made ambiguous and cannibalized by the same industry whose exploiting principles is shattering, is one of the cornerstones around which the collective intelligence made possible by the Net is revolving. As is strongly stressed in this ... [ Continue ] email this | + facebook | + del.icio.us | + digg | TrackBacks (0) |
book . code . hacking . hacktivism . literature . media
McKenzie Wark - A Hacker Manifesto
book - Harvard University Press - ISBN 0674015436The perspective of hackers as a social class is undoubtely fascinating a fascinating one. Thinking to this group of people all over the world who have in common the pragmatism in manipulating the social and technological practices through often ingenious abstractions, with a radical libertarian utopia, makes all those who have ... [ Continue ] email this | + facebook | + del.icio.us | + digg | TrackBacks (0) |
art . code . software
Nine(9), a tool for narrative maps by Mongrel
Nine(9) is the name of the latest work by the artists collective Mongrel, from London, already well-known for investigating the paradoxes of identity and truth in the 'database culture'. Referring to a number which
... [ Continue ]
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Conceptually, a computer's memory is not only the place where code and data are temporary hosted, but it is also the short term reference for everything that is rendered on the screen. In a way, it represents something like the computer's "awareness" at a given moment, more than its "short term"
...
Affection for living creatures has been widely exploited in video games. From the early abstract cellular automata, through to the seminal "Little Computer People" video game (1985), the mass popularity of Tamagotchi in the nineties, and the latest wave of the Nintendo DS "Pets" series, our protective instincts
...
Shoot 'em up (or shmup for short) is a computer and video game genre where the player usually controls a vehicle or character and fights large numbers of enemies with shooting attacks, typically of a highly stylized nature. In Japan, where the genre is still a lively one, they are simply known as "shooting games"
...
Joshua Davis said in a Wired interview: "Pollock showed that there was beauty in randomness". But if Pollock argued that the process of abstraction, not the end result, is what is dynamic (in his case a static painting), Joshua Davis’ work is never static: the painting is never the same. The compositions
...
From a semiotic point of view, sequences of 0 and 1 stored in a piece of physical computer memory code not only digital text data (images, animation) but also the instructions used to transform these data in substance of expression (pixel on the screen, audio waves from the speaker) and the instructions to translate the substance into form of expression (visual composition, verbal texts, etc).
...
xxxxx/OpenMute - ISBN 0955066441
Thinking about gesture in art, people usually refer to choreography. If the topic is related to IT, instead, usability becomes the issue. But, what about gesture in computer art? Does it mean natural interaction or is it just a matter of performance? Certainly, a gesture is a way for emphasizing
...
In the talk entitled 'Ontology Is Overrated' he gave at the O'Reilly Emerging Technology conference in March 2005, Clay Shirky claims that current categorization methods (taxonomies and schemes), are giving place to more organic ways of organizing information based on two units: the link and the
...
The goal of
Cheating acts have a special (controversial) place in performing art history. They are acknowledged as challenging performance. Nevertheless the real troubles with the law involved put them in a critical limbo. Awarded at the latest
Books on Demand GmbH - ISBN 3833443693
The Italian Hackmeeting is a very special kind of event. It's very different from the other European or American hacker meetings because it's compeltely self organized and decided through a public mailing list. The
Digital and organic are never antonyms at
Wireless, mobile, digital technologies are rapidly transforming our relationship to people and place in public urban settings. The
Amongst the many attempts of extracting art *visualizing* spam, many have miserably failed establishing a loose connection between the email data feed and the generated graphic. It's not just a question of aesthetical values, but also of representing the obscure and overwhelming core nature of
...
One of the most senseless use of technology is electronic voting. With no advantages except from the speed (real time) county of votes, this 'innovation' is simply an enormous swindle. In fact the votes are stored as files, so infinitely more falsifiable than the one written on the traditional paper, and the
...
The glitches, intended as the visual or audio results of computer accident are an important part of our contemporary machinic culture. Actually the dark side of the digital existence lies in its hidden complexity that is already beyond any human reasonable level, an abyss of running code whose
...
The non-structured and chaotically organized information on the net is slowly reflecting its properties to our own daily data environment. The information management of everyday tasks is a western world problem that has already been analyzed and handled in many different ways. This topic is a must
...
According to the Adam Smith free market theory, self-interests and economic processes find a harmonization, as if an invisibile hand guided them, beyond any specific intentions. Selfishness and competition are the motors of the individuals that, although they just pursue their profit, catch up the
...
An intelligent network, able to make searches and compute information under a specific logic. This is the scenario that seem to appear to the on the horizon of the programming language research, prefigurated by net visionary as Tim Berners Lee, but dreamed and feared at the same time by every
...
A timeline made by a series of grids of 3x3 points. This is the first sight of
While Internet population has already started asking if Web 2.0 is getting boring because of all its services and plugins, net artists keep exploring all the alternatives offered by blogs as text generators. With
Home taping has always been a common and private practice, almost ignored by copyright because of its domestic attitude. However, with the Internet, home taping has moved into the public realm, becoming victim of copyright defenders who has never stopped investigating since the Napster trial.
...
Amongst the thousands blogs that one can bump into while surfing the net, sometimes it happens that one attracts a vast public attention, that later is then able to define a specific trend. This is, for example, the case of ldopa.net that talks about the sudden trend of GLTerminal, or rather the attempt
...
Every room has a story, every place has an emotional nature, that could be partially derived, but most of all explored and changed. This is the founding principle of the
...
book - The MIT Press - ISBN 0262072602
book - Harvard University Press - ISBN 0674015436

