. media culture . interactive
art . interactive . sound art
Voice Array - Temporary Archive Of Visible Voices
Rafael Lozano-Hemmer has been developing a certain attitude through his artworks, which feature space ordered matrixes and arrays of machine-controlled materials whose reactive movements unequivocally manifest an autonomous intelligence hidden somewhere
... [ Continue ]
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art . interactive
Tape Recorders - Self-Measurement In Real Time
Tape Recorders is the fourteenth element of the Subsculpture series by Rafael Lozano-Hemmer. The work lives up to his reputation and once again elects the audience as crucial element in the unfolding narrative. In the series of urban interactive installations "Relational Architecture" (that until now consisted of sixteen works), for example, the audience is the essential protagonist amid enormous
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art . interactive
Hyper(reality), filtering and rendering the physical world
Perhaps most of us have become desensitized or voluntarily tune out to instances of hyperreality. Yet, there are others who seek to engage with hyperreality in hopes of better understanding our physical reality. Maxence Parache's Hyper(reality) project utilizes a helmet equipped with high definition video glasses, an Arduino glove with force sensors that control the 3D view, in addition to a harness for the
... [ Continue ]
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art . hacktivism . interactive . privacy . surveillance
Paranoid Shelter, invisibly boxed
A high density of monitoring devices crowds the space of the installation "Paranoid Shelter", a project by the architecture research group fabric | ch. Despite the word "shelter" reminding of an atavistic sense of protection given by a closed and protected space, the skeletal appearance of the work is already alienating. The installation space is in fact occupied by three tall posts, dark and imposing, from which
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art . book . interactive
R. Klanten, S. Ehmann, L. Feireiss - A Touch of Code: Interactive Installations and Experiences
Die Gestalten Verlag, ISBN-13: 978-3899553314, 240 pages, 2011, English
The fields of interactive (or "computational") design and digital art have been progressively juxtaposed since the two fields began to use the same tools, producing comparable output, eventually posing the question if a distinction between these two fields is still needed (actually, yes, it is). This luxurious, thick and glossy book is that kind of gift from god for curators when they have to deal with
... [ Continue ]
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interactive . music . performance
Sounding Juggling Balls, minimalist music in projectile motion
At Patterns + Pleasure Festival in Amsterdam STEIM presented the premiere of several pieces written by Tom Johnson for the Gandini Juggling company. For these pieces STEIM developed a set of interactive juggling balls that react to movement by emitting sound. Tom Johnson is an American composer and former music journalist, credited with introducing the term “minimalist” into music criticism in the
... [ Continue ]
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art . interactive . net . science . software
Quantum Parallelograph, quantistic parallel lives
The ' Quantum Parallelograph ', designed by Patrick Stevenson-Keating, is a bizarre medical-looking white device made to translate our invisible inner workings into various languages interpreted by industry experts. The information produced by the machine is related to various
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art . interactive . mobile
Finger-nose, extended nose features
The touchscreens used by smartphones can sometimes undermine the agility of these devices as they often require the use of both hands. But for the (many) people for whom the smartphone is an appendage of the body (as discussed in McLuhan), this kind of use can be very frustrating. Overcome by this feeling in the bathtub, the English artist and designer Dominic Wilcox invented a simple
... [ Continue ]
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interactive . music . sound art
Disc.o, optical loop temple
Disc.o is a plastic representation of the unit length of repetitive contemporary music: the Loop. The author, Andreas Haider (aka muk), is explicitly referencing the SuperPiano of Emerick Spielmann, invented in 1929 as the first photoelectric sound synthesizer. The installation consists of two parallel circular planes positioned at head height and connected to the ceiling. The lower disc consists of
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art . interactive . videogame
"Jeff Koons must die!!!", arcade-themed art
What if you were locked in an art museum overnight with a rocket launcher, during a Jeff Koons retrospective? What would you do? You would have two options: to either stroll around the virtual museum and observe a retrospective of Jeff Koons's artwork, or open fire and burn all of the art pieces down to the ground. This at least is what the multimedia American artist Huner Jonakin suggests
... [ Continue ]
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art . interactive . mobile . theatre
Palmtop Theater - Report from V2, Rotterdam
The combination of old and new media can create surprising results. ‘Palmtop Theater’, invented by artists Jitsiru Mase and Tom Nagae is a good example of this. By translating a nineteenth century magic trick known as 'Pepper's Ghost' into contemporary mobile media Mase and Nagae manage to make content literally rise above the flatscreens of smartphones and ipads. In the 1860's Pepper's Ghost
... [ Continue ]
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art . interactive . media . software . visual
Link, interactive sculpture on convergence
If your name is “Kimichi and Chips”, you define yourself a cross-disciplinary art & design studio and are based between London and Seoul, it should be quite a natural challenge to create an artwork about “Convergence”. This what Elliot Woods and Mimi Son did for Design Korea 2010 with the interactive piece
... [ Continue ]
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art . hacktivism . interactive . videogame
Automatypewriter, a semiotic interaction with fiction
Automatype- writer is a typewriter that works on its own: the buttons operate automatically, writing on the sheet without the need to type. The machine is also capable to detect human text and elaborate plausible answers in various ways. Jonathan M. Guberman has designed and developed it as a new game interface for old adventure games like Zork, those, it is worth remembering, in which the
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art . interactive . visual
Conversation Challenger, fighting with digital devices for attention
The London-based Studio Good One collective has created a series of devices that interrogate face-to-face conversation and how technology impacts on it by physically embodying our reliance on digital communication.
... [ Continue ]
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art . interactive . visual
Plane Scape, rubber bands exploded screen
Immersive audiovisual environments are often associated with elaborate and cutting edge technologies. From Imax theaters to works such as Filmachine by Keiichiro Shibuya and Takashi Ikegami, impressive amounts of equipment are deployed to deliver high levels of sensory involvement. But staging less gear can be more effective: Plane Scape
... [ Continue ]
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art . interactive . visual
Phase = Order, escaping the screen
In the field of expanded cinema the two-dimensio- nality of the projection screen has long been a limitation that artists have attempted to overcome through many different strategies. Rotterdam-based Joris Strijbos, member of the ensemble Macular, has found a way to take audio-visual media out of its habitual constraints. Recovering the legacy of
... [ Continue ]
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art . interactive
Tele-Present Wind, blowing somewhere else
The wind is a universal natural phenomena, and it's usually associated with weather conditions and forecasts. But it is still perceived as almost unforeseeable and invisible except for its physical impact on plants and for its sibilant sound. Wind has two characteristics in common with the virtual environment: the complexity of conditions needed to be generated (so, often being unforeseeable) and
... [ Continue ]
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interactive . music . sound . visual
Otto, touching sound samples
Luca De Rosso offers to all those who have dreamed of manipulating a digital sample by literally touching it with their hands, a way to turn their dreams into reality. "Otto", the name of this small device designed and built by the Italian designer, is not a simple controller: it is a component integrating hardware and
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art . interactive . videogame
Sleep Is Death, video playing with humans
Art games are usually meant to reconsider rules, but often this reduces to just playing with conventions. "Sleep is Death (Geisterfahrer)" by Jason Rohrer, famous for his early controversial "Passage" game, is a little masterpiece of interaction. It allows two players to construct a story, but in a revolutionary way: one of them is the "computer", the other one
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art . biotech . interactive . media . science . visual
Amalgus Cycle Process1, digital genesis
Amalgus Cycle by Laura Zajac is an environment made up of parasitic processes triggered by organic inputs, which permeate and interconnect with organics and non-organics entities, through digital encoding, in a self-sufficient and finite mode. Process1 is actually the
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art . interactive . sound
Skinstrument, how to generate sound with human skin
People are used to the sound of skin played by percussion instruments. Most of them consist of at least one membrane (skin) that is stretched over a shell and struck, either directly with parts of a player's body, or with some sort of implement, to produce sound. But what if the skin is human? Percussion
... [ Continue ]
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art . biotech . interactive . media . science . tv
'Feed: interactive installation to show how life is fed by media
According to Pier Luigi Capucci, nowadays the relationship between arts and life follows two different paths. The first and more ancient is deep-rooted in the organic matter and is inspired by scientific disciplines: biology, biotechnology and genetic. The second path, more recent, comes from different
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dvd . interactive . visual
Projectsinge - Monkey_Party [Audiovisual Anarchy]
DVD - Projectsinge / LowaveAudiovisual iterations by the Projectsinge collective (Jeanfrancois Blanquet, Florent Roussel, Jerome Blanquet) generated in sophisticated random ways, using the DVD medium very creatively, exploiting some of its technical possibilities, with different angles and a precise definition of keywords, built on a ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . interactive . media . mobile . music . sound
Sound Jewelry, networking with sound
Merging music and mobile technology indicates promising future developments in a rapidly emerging field. The walkman, the mobile phone, and the iPod have already integrated music into users' social and geographic erratic locations and they have also reshaped users' urban landscape experience. With
... [ Continue ]
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art . interactive . net . software
Blogged, the bubble inflated by blog traffic
Is 'blog' the new ‘bubble’, ready to blow out? According to the metaphor used in ‘Blogged’, an interactive installation by Bill Shackelford the answer is: yes. This piece of 'web 2.0 art' consists of red balloon (a bit less than 2
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art . code . hacking . interactive . software
Time Based Text, the gesture in computer art
Thinking about gesture in art, people usually refer to choreography. If the topic is related to IT, instead, usability becomes the issue. But, what about gesture in computer art? Does it mean natural interaction or is it just a matter of performance? Certainly, a gesture is a way for emphasizing
... [ Continue ]
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art . interactive . music . sound
SoniColumn, digital interactive music box
Throughout the twentieth century western society was dominated by the machine. The fascination artists held for the beauty and power of mechanical processes established an enduring dialogue between creativity and technology.
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art . book . interactive . sound
Achim Wollscheid - Resolving Interactions
book - Selektion - ISBN 3934801021Resolving Interactions is an interactive computer-light installation that codes interaction with art as a daily experience in a place meant for a different purpose, as the workspace. The abstract simple light-behaviours calculated by the machine are describing past and future walking patterns by people ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . interactive . literature . software . sound
Phonetica, similarities in babel territories
Phonetica by Nao Tokui is a project that identifies homophones in the more than six thousands existing world languages. It's a cross-disciplinary project that, reconciling art and science, propose an innovative key to the reading of the
... [ Continue ]
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art . interactive . media . sound
Ombea, a paradoxical physical interaction
These people so scared by silence' Chuck Palaniuk writes in Lullaby, 'these sound-oholics are my neighbors'. To resist the siege of noise, some students from FAMU (Film Academy of Prague) has created OMBEA, an interactive installation,
... [ Continue ]
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art . interactive . media
Bion, man-machine artificial relationship.
Exploring the relationship between man and artificial life seem to be the purpose of Bion, a project realized by Adam Brown, an artist studyin electronic media dynamics, and Andrew H. Fagg, an Oklahoma University teacher. The work
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art . interactive . media
Ars Electronica 2006 - Simplicity report
During the last ten years Ars Electronica themes have tried to be the litmus paper for the digital scene. In 2003, the epiphany of software art, the object of research was 'CODE: the language of our time', while in 2002, shortly before the Iraq war, it was 'Unplugged, Art as the Scene of Global Conflict'. It is
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art . biotech . interactive . sound
BrainWaves, neural sounds
BrainWaves is a project of complex systems' data representation, like the human brain, developed at the Georgia Tech University by the students of neural engineering (prof. Steve Potter). The experiment is based upon the application of some pattern recognition techniques (through these techniques data - or patterns - are
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art . interactive . media . software . visual
SPIN, a journey to the core of physicality
There has always been a 'natural' gap between digital and physical environments. Sometimes you get a high level of immersion without a proper involvement of your body, while some other times you are a spectator in front of your physiological functions. In order to help bridging the gap Time's Up, the
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art . book . interactive . media . visual
. PAGES: 1 - 2
Bernadette Wegenstein - Getting Under the Skin: Body and Media Theory
The MIT Press - ISBN 0262232472
The concept of disembodiment disseminated by computer networks has affected as a virus our perception of what is physical. The physicality is something different now, instinctively considered more precious, more related to the time lapse we experience it and in the end more deeply enjoyed in
... [ Continue ]
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edited by: Alessandro Ludovico, Nat Muller
Open Mute
ISBN 9780955479656
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Sonic Genoma
Wicked Style
nordiC (Dissonanze)
Virtual Light (1995)
Internet Underground Guide (1995) Suoni Futuri Digitali (2000)
Tecnologie di Liberazione (2001)
Resistant Maps (2006)
Wicked Style
nordiC (Dissonanze)
Virtual Light (1995)
Internet Underground Guide (1995) Suoni Futuri Digitali (2000)
Tecnologie di Liberazione (2001)
Resistant Maps (2006)
. colophon
editor in chief:
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assistant editor:
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contributors:
Josephine Bosma
Ylenia Cafaro
Vito Campanelli
Valentina Culatti
Michael Dieter
Daphne Dragona
Matteo Marangoni
Rachel O' Dwyer
Paolo Pedercini
Paul Prudence
Benedetta Sabatini
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translations:
Roberto Orsini
Giuseppe Santoiemma
technical consulting:
Paolo Mangraviti
Alessandro Ludovico
assistant editor:
Aurelio Cianciotta Mendizza
contributors:
Josephine Bosma
Ylenia Cafaro
Vito Campanelli
Valentina Culatti
Michael Dieter
Daphne Dragona
Matteo Marangoni
Rachel O' Dwyer
Paolo Pedercini
Paul Prudence
Benedetta Sabatini
production and promotion:
Chiara Ciociola
infrastructure design
and consulting:
Paolo Cirio
translations:
Roberto Orsini
Giuseppe Santoiemma
technical consulting:
Paolo Mangraviti
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Rafael Lozano-Hemmer has been developing a certain attitude through his artworks, which feature space ordered matrixes and arrays of machine-controlled materials whose reactive movements unequivocally manifest an autonomous intelligence hidden somewhere
...
Perhaps most of us have become desensitized or voluntarily tune out to instances of hyperreality. Yet, there are others who seek to engage with hyperreality in hopes of better understanding our physical reality. Maxence Parache's
A high density of monitoring devices crowds the space of the installation "
Die Gestalten Verlag, ISBN-13: 978-3899553314, 240 pages, 2011, English
The fields of interactive (or "computational") design and digital art have been progressively juxtaposed since the two fields began to use the same tools, producing comparable output, eventually posing the question if a distinction between these two fields is still needed (actually, yes, it is). This luxurious, thick and glossy book is that kind of gift from god for curators when they have to deal with
...
At Patterns + Pleasure Festival in Amsterdam STEIM presented the premiere of several pieces written by Tom Johnson for the Gandini Juggling company. For these pieces STEIM developed a set of interactive juggling balls that react to movement by emitting sound. Tom Johnson is an American composer and former music journalist, credited with introducing the term “minimalist” into music criticism in the
...
The '
The touchscreens used by smartphones can sometimes undermine the agility of these devices as they often require the use of both hands. But for the (many) people for whom the smartphone is an appendage of the body (as discussed in McLuhan), this kind of use can be very frustrating. Overcome by this feeling in the bathtub, the English artist and designer Dominic Wilcox invented a simple
...
What if you were locked in an art museum overnight with a rocket launcher, during a Jeff Koons retrospective? What would you do? You would have two options: to either stroll around the virtual museum and observe a retrospective of Jeff Koons's artwork, or open fire and burn all of the art pieces down to the ground. This at least is what the multimedia American artist Huner Jonakin suggests
...
The combination of old and new media can create surprising results. ‘Palmtop Theater’, invented by artists Jitsiru Mase and Tom Nagae is a good example of this. By translating a nineteenth century magic trick known as 'Pepper's Ghost' into contemporary mobile media Mase and Nagae manage to make content literally rise above the flatscreens of smartphones and ipads. In the 1860's Pepper's Ghost
...
If your name is “Kimichi and Chips”, you define yourself a cross-disciplinary art & design studio and are based between London and Seoul, it should be quite a natural challenge to create an artwork about “Convergence”. This what Elliot Woods and Mimi Son did for Design Korea 2010 with the interactive piece
...
The London-based Studio Good One collective has created a series of devices that interrogate face-to-face conversation and how technology impacts on it by physically embodying our reliance on digital communication.
...
Immersive audiovisual environments are often associated with elaborate and cutting edge technologies. From Imax theaters to works such as Filmachine by Keiichiro Shibuya and Takashi Ikegami, impressive amounts of equipment are deployed to deliver high levels of sensory involvement. But staging less gear can be more effective:
In the field of expanded cinema the two-dimensio- nality of the projection screen has long been a limitation that artists have attempted to overcome through many different strategies. Rotterdam-based Joris Strijbos, member of the ensemble
The wind is a universal natural phenomena, and it's usually associated with weather conditions and forecasts. But it is still perceived as almost unforeseeable and invisible except for its physical impact on plants and for its sibilant sound. Wind has two characteristics in common with the virtual environment: the complexity of conditions needed to be generated (so, often being unforeseeable) and
...
Luca De Rosso offers to all those who have dreamed of manipulating a digital sample by literally touching it with their hands, a way to turn their dreams into reality.
Art games are usually meant to reconsider rules, but often this reduces to just playing with conventions.
People are used to the sound of skin played by percussion instruments. Most of them consist of at least one membrane (skin) that is stretched over a shell and struck, either directly with parts of a player's body, or with some sort of implement, to produce sound. But what if the skin is human? Percussion
...
According to Pier Luigi Capucci, nowadays the relationship between arts and life follows two different paths. The first and more ancient is deep-rooted in the organic matter and is inspired by scientific disciplines: biology, biotechnology and genetic. The second path, more recent, comes from different
...
DVD - Projectsinge / Lowave
Merging music and mobile technology indicates promising future developments in a rapidly emerging field. The walkman, the mobile phone, and the iPod have already integrated music into users' social and geographic erratic locations and they have also reshaped users' urban landscape experience. With
...
Is 'blog' the new ‘bubble’, ready to blow out? According to the metaphor used in
Thinking about gesture in art, people usually refer to choreography. If the topic is related to IT, instead, usability becomes the issue. But, what about gesture in computer art? Does it mean natural interaction or is it just a matter of performance? Certainly, a gesture is a way for emphasizing
...
Throughout the twentieth century western society was dominated by the machine. The fascination artists held for the beauty and power of mechanical processes established an enduring dialogue between creativity and technology.
...
book - Selektion - ISBN 3934801021
These people so scared by silence' Chuck Palaniuk writes in Lullaby, 'these sound-oholics are my neighbors'. To resist the siege of noise, some students from FAMU (Film Academy of Prague) has created
Exploring the relationship between man and artificial life seem to be the purpose of
During the last ten years Ars Electronica themes have tried to be the litmus paper for the digital scene. In 2003, the epiphany of software art, the object of research was 'CODE: the language of our time', while in 2002, shortly before the Iraq war, it was 'Unplugged, Art as the Scene of Global Conflict'. It is
...
There has always been a 'natural' gap between digital and physical environments. Sometimes you get a high level of immersion without a proper involvement of your body, while some other times you are a spectator in front of your physiological functions. In order to help bridging the gap Time's Up, the
...
The MIT Press - ISBN 0262232472
The concept of disembodiment disseminated by computer networks has affected as a virus our perception of what is physical. The physicality is something different now, instinctively considered more precious, more related to the time lapse we experience it and in the end more deeply enjoyed in
... 
