. media culture . performance
art . media . music . performance
Interferenze 2010 Rurality 2.0 report
Check the Interferenze photo set here.
The idea of the nonconformist as no longer the black sheep but the one now wearing a digital player and headphones admirably sums up the theme of the 2010 edition of Interference: "Rurality 2.0". This year the electronic arts festival was held July 23rd to 25th in Bisaccia, Upper Irpinia, a significant place for its (undoubted) rural features as well as it being home to
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art . performance . sound
White Noise Machine, machine reaction
White noise is usually used for a couple of its unique properties: its being able to cut through background noise, which leads to it being implemented in emergency vehicle sirens, and the way it can mask other distracting noises in the environment, the reason for its use in small sleep-aid machines or
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art . hacktivism . performance . privacy
How to build a fake Google Street View car and keep your data
Google Street View is an application that allows users to virtually dive into Google's popular Maps feature and travel around at street level. It uses millions of 3D photographs to give users a 360° horizontal and 290° vertical view of their location. The photos are typically taken via car-mounted
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music . performance . robot . sound
SoleNoid ß, tap dance robotic concert
The tap-dance rhythmic lines are the protagonists in SoleNoid ß by Peter William Holden. Eight glossy tap-dance shoes, placed symmetrically in a circle, are animated by a computer connected with circuits controlling electromechanical valves (solenoid valves) and compressed air hydraulic pistons. The "living"
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art . music . performance . sound . visual
scoreLight, playing contours
Blind people have a different conventional way to "see." They use a walking stick to sense borders around them, and their task is made easier when they can use a special rubber guidance route on the street. This process is not too conceptually distant from pickup and vinyl mechanics, and it's also the
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art . book . media . performance . preservation . sound
Edward A. Shanken - Art and Electronic Media
Phaidon Press, ISBN-13: 978-0714847825, UK, 2009, EnglishThe size of a book is often influencing the reader. The so called "coffee table" size is either meant to entertain the casual reader in a usually public reading space, or to enhance the publisher's effort on the chosen topic, giving it the physical status of a referential book. "Art and Electronic Media" is a coffee ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . mobile . performance . videogame
Amagatana, bringing virtual fights into the physical world
In the multi-faceted genre of augmented reality gaming, many artists have attempted to translate virtual aspects of digital games into the physical world. These projects include everything from creating virtual maps transposed over physical locations, connecting the signage and language of these games
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music . performance . sound . videogame
Heavy Metal Moshpit, Metal Head Orgasmatron
Video games such as Guitar Hero and Rock Band have certainly altered the way we interact with music by filling a quenchable void once solely occupied by air guitar and karaoke. Now //////////fur//// group is heralding the new 'metallenium' with their advanced musical interaction of user-simulated
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art . performance . software . video
21st Century Home, a real virtuality experience
Irony always pervades Paolo Pedercini’s work. We are used to see it applied to digital content in a game fashion. This time Molleindustria has created a “real virtuality” experience instead. The 21st Century Home is an installation users can dive into to get the feeling of how we’ll
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copyright . hacktivism . media . net . performance
Internet-avgift, a torrent of payments
Pirate Bay owners Gottfrid Svartholm (aka anakata), Peter Sunde (aka brokep), Fredrik Neij (aka TiAMO), and Carl Lundstrom recently were given prison sentences for their roles in running a BitTorrent torrent aggregator that centralises free music, film and software trading. Ordered to pay 30 million Swedish
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art . performance . robot
Suffering Machine, a robot suffering for your grief
Playing off the subtleties of human attachment to animate objects and creatures, Ricardo Nascimento's "Suffering Machine" remains a relevant reminder of the trials and tribulations that we often discover with the technological apparatus and detritus that occupies our daily existence. His "Suffering Machine" is a robot consisting of three arms or
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art . music . net . performance . sound
Bicycle Built for Two Thousand, online workers choral effort
With “Bicycle Built for Two Thousand” Aaron Koblin confirms himself as specialist of crowdsourcing based artworks. As Jeff Howe wrote, "crowdsourcing" is "the act of a company or institution taking a function once performed by employees and outsourcing it to an undefined (and generally large) network of people
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art . performance . robot
Machines that Almost Fall Over, la vita in una metafora meccanica
Machines that Almost Fall Over di Michael Kontopoulos é una scultura fatta di diverse tavole angolari con un semplice meccanismo ad orologeria montato su che alza e poi lascia cadere un martello sulla parte piatta della tavola centrale e verticale. Ciascuna delle scultura dondola lentamente su un punto che fa cardine, quasi cadendo in avanti, poi dondolano all'indietro e si
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art . hacktivism . performance . robot
Double-Taker (Snout), surveillance meeting humor and randomness
Media artist and Associate Professor of Electronic Time-Based Art at Carnegie Mellon University Golan Levin, has created the "Double-Taker (Snout)", an interactive installation that examines the connections between trans-species eye contact, gestural choreography, subjecthood, and autonomous surveillance. The project consists of an
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art . music . performance . software
Physical Sequencer, sequencing and performing on stage
Enrico Costanza, PhD student at the Media and Design Laboratory of Lausanne's Ecole Polytechnique Fédérale, has focused his research on designing objects that can bring digital and physical worlds closer. His "Audio d-touch" project, developed with Simon Shelley, is a clear example of this
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Sonic Genoma
Suoni Futuri Digitali
Wicked Style
nordiC (Dissonanze)
Tecnologie di Liberazione (2001)
Virtual Light (1995)
Internet Underground Guide (1995)
Suoni Futuri Digitali
Wicked Style
nordiC (Dissonanze)
Tecnologie di Liberazione (2001)
Virtual Light (1995)
Internet Underground Guide (1995)
. colophon
editor in chief:
Alessandro Ludovico
assistant editor:
Aurelio Cianciotta Mendizza
contributors:
Josephine Bosma
Vito Campanelli
Jonah Brucker Cohen
Valentina Culatti
Michael Dieter
Daphne Dragona
Vicente Gutierrez
Matteo Marangoni
Paolo Pedercini
production and promotion:
Chiara Ciociola
infrastructure design
and consulting:
Paolo Cirio
translations:
Roberto Orsini
technical consulting:
Paolo Mangraviti
Alessandro Ludovico
assistant editor:
Aurelio Cianciotta Mendizza
contributors:
Josephine Bosma
Vito Campanelli
Jonah Brucker Cohen
Valentina Culatti
Michael Dieter
Daphne Dragona
Vicente Gutierrez
Matteo Marangoni
Paolo Pedercini
production and promotion:
Chiara Ciociola
infrastructure design
and consulting:
Paolo Cirio
translations:
Roberto Orsini
technical consulting:
Paolo Mangraviti
. friends
We Make Money Not Art
Runme.org
AHA
Networked_performance
uCan
Interferenze Festival
GWEI
Amazon Noir
Runme.org
AHA
Networked_performance
uCan
Interferenze Festival
GWEI
Amazon Noir
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This weblog is licensed under a
Creative Commons License.
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White noise is usually used for a couple of its unique properties: its being able to cut through background noise, which leads to it being implemented in emergency vehicle sirens, and the way it can mask other distracting noises in the environment, the reason for its use in small sleep-aid machines or
...
Google Street View is an application that allows users to virtually dive into Google's popular Maps feature and travel around at street level. It uses millions of 3D photographs to give users a 360° horizontal and 290° vertical view of their location. The photos are typically taken via car-mounted
...
The tap-dance rhythmic lines are the protagonists in
Blind people have a different conventional way to "see." They use a walking stick to sense borders around them, and their task is made easier when they can use a special rubber guidance route on the street. This process is not too conceptually distant from pickup and vinyl mechanics, and it's also the
...
Phaidon Press, ISBN-13: 978-0714847825, UK, 2009, English
In the multi-faceted genre of augmented reality gaming, many artists have attempted to translate virtual aspects of digital games into the physical world. These projects include everything from creating virtual maps transposed over physical locations, connecting the signage and language of these games
...
Video games such as Guitar Hero and Rock Band have certainly altered the way we interact with music by filling a quenchable void once solely occupied by air guitar and karaoke. Now //////////fur//// group is heralding the new 'metallenium' with their advanced musical interaction of user-simulated
...
Irony always pervades Paolo Pedercini’s work. We are used to see it applied to digital content in a game fashion. This time Molleindustria has created a “real virtuality” experience instead. The
Pirate Bay owners Gottfrid Svartholm (aka anakata), Peter Sunde (aka brokep), Fredrik Neij (aka TiAMO), and Carl Lundstrom recently were given prison sentences for their roles in running a BitTorrent torrent aggregator that centralises free music, film and software trading. Ordered to pay 30 million Swedish
...
Playing off the subtleties of human attachment to animate objects and creatures, Ricardo Nascimento's "
With “
Media artist and Associate Professor of Electronic Time-Based Art at Carnegie Mellon University Golan Levin, has created the "
Enrico Costanza, PhD student at the Media and Design Laboratory of Lausanne's Ecole Polytechnique Fédérale, has focused his research on designing objects that can bring digital and physical worlds closer. His "Audio d-touch" project, developed with Simon Shelley, is a clear example of this
... 

