. media culture . performance
art . media . music . performance

Interferenze 2010 Rurality 2.0 report

interferenze_2010.jpgCheck the Interferenze photo set here. The idea of the nonconformist as no longer the black sheep but the one now wearing a digital player and headphones admirably sums up the theme of the 2010 edition of Interference: "Rurality 2.0". This year the electronic arts festival was held July 23rd to 25th in Bisaccia, Upper Irpinia, a significant place for its (undoubted) rural features as well as it being home to  ... [ Continue ]


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art . performance . sound

White Noise Machine, machine reaction

White Noise Machine, Yuri Suzuki, yuri_suzuki_white_noise_machine.jpg White noise is usually used for a couple of its unique properties: its being able to cut through background noise, which leads to it being implemented in emergency vehicle sirens, and the way it can mask other distracting noises in the environment, the reason for its use in small sleep-aid machines or  ... [ Continue ]


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art . hacktivism . performance . privacy

How to build a fake Google Street View car and keep your data

F.A.T. (Free Art & Technology) Lab, fake Google Street View, fat_fake_google_street_view_car.jpg Google Street View is an application that allows users to virtually dive into Google's popular Maps feature and travel around at street level. It uses millions of 3D photographs to give users a 360° horizontal and 290° vertical view of their location. The photos are typically taken via car-mounted  ... [ Continue ]


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music . performance . robot . sound

SoleNoid ß, tap dance robotic concert

Peter William Holden, SoleNoid ß, solenoid_beta.jpg The tap-dance rhythmic lines are the protagonists in SoleNoid ß by Peter William Holden. Eight glossy tap-dance shoes, placed symmetrically in a circle, are animated by a computer connected with circuits controlling electromechanical valves (solenoid valves) and compressed air hydraulic pistons. The "living"  ... [ Continue ]


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art . music . performance . sound . visual

scoreLight, playing contours

Alvaro Cassinelli, Daito Manabe, Yusaku Kuribara, scoreLight, score_light.jpg Blind people have a different conventional way to "see." They use a walking stick to sense borders around them, and their task is made easier when they can use a special rubber guidance route on the street. This process is not too conceptually distant from pickup and vinyl mechanics, and it's also the  ... [ Continue ]


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art . book . media . performance . preservation . sound

Edward A. Shanken - Art and Electronic Media

Edward A. Shanken, Art and Electronic Media, Phaidon Press, ISBN 9780714847825, art_and_electronic_media.jpg Phaidon Press, ISBN-13: 978-0714847825, UK, 2009, English
The size of a book is often influencing the reader. The so called "coffee table" size is either meant to entertain the casual reader in a usually public reading space, or to enhance the publisher's effort on the chosen topic, giving it the physical status of a referential book. "Art and Electronic Media" is a coffee  ... [ Continue ]


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art . mobile . performance . videogame

Amagatana, bringing virtual fights into the physical world

Amagatana, Body Fantasia, Yuichiro Katsumoto, amagatana_body_fantasia.jpg In the multi-faceted genre of augmented reality gaming, many artists have attempted to translate virtual aspects of digital games into the physical world. These projects include everything from creating virtual maps transposed over physical locations, connecting the signage and language of these games  ... [ Continue ]


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music . performance . sound . videogame

Heavy Metal Moshpit, Metal Head Orgasmatron

Heavy Metal Moshpit Amp, //////////fur////, heavy_metal_moshpit.jpg Video games such as Guitar Hero and Rock Band have certainly altered the way we interact with music by filling a quenchable void once solely occupied by air guitar and karaoke. Now //////////fur//// group is heralding the new 'metallenium' with their advanced musical interaction of user-simulated  ... [ Continue ]


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art . performance . software . video

21st Century Home, a real virtuality experience

21st Century Home, Paolo Pedercini, 21st_century_home.jpg Irony always pervades Paolo Pedercini’s work. We are used to see it applied to digital content in a game fashion. This time Molleindustria has created a “real virtuality” experience instead. The 21st Century Home is an installation users can dive into to get the feeling of how we’ll  ... [ Continue ]


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copyright . hacktivism . media . net . performance

Internet-avgift, a torrent of payments

Internet-avgift, Pirate Bay, internet_avgift.jpg Pirate Bay owners Gottfrid Svartholm (aka anakata), Peter Sunde (aka brokep), Fredrik Neij (aka TiAMO), and Carl Lundstrom recently were given prison sentences for their roles in running a BitTorrent torrent aggregator that centralises free music, film and software trading. Ordered to pay 30 million Swedish  ... [ Continue ]


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art . performance . robot

Suffering Machine, a robot suffering for your grief

Ricardo Nascimento, Suffering Machine, suffering_machine.jpg Playing off the subtleties of human attachment to animate objects and creatures, Ricardo Nascimento's "Suffering Machine" remains a relevant reminder of the trials and tribulations that we often discover with the technological apparatus and detritus that occupies our daily existence. His "Suffering Machine" is a robot consisting of three arms or  ... [ Continue ]


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art . music . net . performance . sound

Bicycle Built for Two Thousand, online workers choral effort

Bicycle Built for Two Thousand, Aaron Koblin, bicycle_built_for_two_thousand.jpg With “Bicycle Built for Two Thousand” Aaron Koblin confirms himself as specialist of crowdsourcing based artworks. As Jeff Howe wrote, "crowdsourcing" is "the act of a company or institution taking a function once performed by employees and outsourcing it to an undefined (and generally large) network of people  ... [ Continue ]


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art . performance . robot

Machines that Almost Fall Over, la vita in una metafora meccanica

Michael Kontopoulos, Machines that Almost Fall Over, machines_that_almost_fall_over.jpg Machines that Almost Fall Over di Michael Kontopoulos é una scultura fatta di diverse tavole angolari con un semplice meccanismo ad orologeria montato su che alza e poi lascia cadere un martello sulla parte piatta della tavola centrale e verticale. Ciascuna delle scultura dondola lentamente su un punto che fa cardine, quasi cadendo in avanti, poi dondolano all'indietro e si  ... [ Continue ]


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art . hacktivism . performance . robot

Double-Taker (Snout), surveillance meeting humor and randomness

Golan Levin,Double-Taker (Snout), double_taker_snout.jpg Media artist and Associate Professor of Electronic Time-Based Art at Carnegie Mellon University Golan Levin, has created the "Double-Taker (Snout)", an interactive installation that examines the connections between trans-species eye contact, gestural choreography, subjecthood, and autonomous surveillance. The project consists of an  ... [ Continue ]


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art . music . performance . software

Physical Sequencer, sequencing and performing on stage

Physical Sequencer, Enrico Costanza, physical_sequencer.jpg Enrico Costanza, PhD student at the Media and Design Laboratory of Lausanne's Ecole Polytechnique Fédérale, has focused his research on designing objects that can bring digital and physical worlds closer. His "Audio d-touch" project, developed with Simon Shelley, is a clear example of this  ... [ Continue ]


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Suoni Futuri Digitali
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editor in chief:
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contributors:
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Daphne Dragona
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