. media culture . performance
art . media . net . performance
Antidatamining BOT, financial kamikaze
Since 2006, the RYBN collective has been using the tools of data mining (automated extraction of knowledge from large amounts of data) to subvert its own goals, building unusual representations and analyses of financial and social mechanisms. The project Antidatamining includes works such as "Flashcrash sonification", a graphic and sound representation of the 20-minute stock market crash
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interactive . music . performance
Sounding Juggling Balls, minimalist music in projectile motion
At Patterns + Pleasure Festival in Amsterdam STEIM presented the premiere of several pieces written by Tom Johnson for the Gandini Juggling company. For these pieces STEIM developed a set of interactive juggling balls that react to movement by emitting sound. Tom Johnson is an American composer and former music journalist, credited with introducing the term “minimalist” into music criticism in the
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art . book . performance
edited by Ivana Bago, Olga Majcen Linn, Sunčica Ostoić Kontejner: Curatorial Perspectives on the Body, Science and Technology
ISBN: 978-3868951387, Kontejner/Revolver, Croatia, 2010, 242 pagesIf you don't know Kontejner you've missed something important. This curatorial collective based in Zagreb has already a decade of history (celebrated in this book), running three different triennials about body, art, science and technology, while developing impressive relationships between the corporeal and the incorporeal. In the recurrent celebration of institutions' existence in multiples of five, this is one ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . music . performance . sound art
Soplarte, enchanting glass orchestra
Soplarte is a performance by an orchestra of wind instruments built using the technique of glass blowing. Recently performed at the EMAF festival 2011 in Osnabrueck, this unique ensemble was born out of the passion of Charlotte Van Wouwe (the artist who created the work) for wind instruments and glass. All the instruments used have a conical shape but with different levels of curvature, which
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art . hacking . hacktivism . media . net . performance . video
Highscreen, hacking public spaces with media archaeology
Net.Art already belongs to media archaeology as Oslo 2003 “Written in Stone” exhibition clearly stated. Exhibiting net art has always been all about commitment, because it is simply not possible to avoid interpretation if you want to show this art in a way that engages the audience in an exhibition space beyond the click of a mouse. But what happens if the action of exhibiting net.art, becomes an artwork in itself and the display area is the public space?
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art . book . performance
Chris Salter - Entangled: Technology and the Transformation of Performance
The MIT Press, 480 pages, English, ISBN-13: 978-0262195881There are few books that can be described as "essential" in a specific field. This is one of them. Salter extensively explores performances intertwined with technology in all the major contemporary domains (theatre, music, dance, visual arts, architecture, interactive environments), advocating its centrality. Although vast in size (more than 400 pages), this is a very focused research project and extremely ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . media . performance . sound art
Coded Sensation, audio skin
All that happens in Coded Sensation is generated by touch. Hands sinuously caress bodies and objects that are completely covered by a shiny and iridescent black cloth, from which sounds emanate. The special fabric is created by applying a thin sheet of chromium oxide (the same used in cassette tapes) onto a simple
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performance . science
Eternal Summer Storm, (in)voluntary re-enacting performance
Eternal Summer Storm is the first experiment proposed by Choy Ka Fai within the framework of the Prospectus for a Future Body: an ambitious project whose goal, according to the Singaporean artist, is to study the conditioning processes through which the human body adapts to future technological contexts. In particular, Ka Fai deeply explores the concept of muscle memory,
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hacktivism . net . performance . video
Mechanical Games, online sports video for turkers
Mechanical Games is an online sports-themed video contest. The five competition categories (lifting weights, swimming, hockey, fencing, volleyball) can be realistically represented or interpreted freely (sometimes with surreal results) through 30-60-minute videos. The participants involved were recruited in different ways. The artist
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art . media . music . performance
Interferenze 2010 Rurality 2.0 report
Check the Interferenze photo set here.
The idea of the nonconformist as no longer the black sheep but the one now wearing a digital player and headphones admirably sums up the theme of the 2010 edition of Interference: "Rurality 2.0". This year the electronic arts festival was held July 23rd to 25th in Bisaccia, Upper Irpinia, a significant place for its (undoubted) rural features as well as it being home to
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art . performance . sound
White Noise Machine, machine reaction
White noise is usually used for a couple of its unique properties: its being able to cut through background noise, which leads to it being implemented in emergency vehicle sirens, and the way it can mask other distracting noises in the environment, the reason for its use in small sleep-aid machines or
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art . hacktivism . performance . privacy
How to build a fake Google Street View car and keep your data
Google Street View is an application that allows users to virtually dive into Google's popular Maps feature and travel around at street level. It uses millions of 3D photographs to give users a 360° horizontal and 290° vertical view of their location. The photos are typically taken via car-mounted
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music . performance . robot . sound
SoleNoid ß, tap dance robotic concert
The tap-dance rhythmic lines are the protagonists in SoleNoid ß by Peter William Holden. Eight glossy tap-dance shoes, placed symmetrically in a circle, are animated by a computer connected with circuits controlling electromechanical valves (solenoid valves) and compressed air hydraulic pistons. The "living"
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art . music . performance . sound . visual
scoreLight, playing contours
Blind people have a different conventional way to "see." They use a walking stick to sense borders around them, and their task is made easier when they can use a special rubber guidance route on the street. This process is not too conceptually distant from pickup and vinyl mechanics, and it's also the
... [ Continue ]
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art . book . media . performance . preservation . sound
Edward A. Shanken - Art and Electronic Media
Phaidon Press, ISBN-13: 978-0714847825, UK, 2009, EnglishThe size of a book is often influencing the reader. The so called "coffee table" size is either meant to entertain the casual reader in a usually public reading space, or to enhance the publisher's effort on the chosen topic, giving it the physical status of a referential book. "Art and Electronic Media" is a coffee ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . mobile . performance . videogame
Amagatana, bringing virtual fights into the physical world
In the multi-faceted genre of augmented reality gaming, many artists have attempted to translate virtual aspects of digital games into the physical world. These projects include everything from creating virtual maps transposed over physical locations, connecting the signage and language of these games
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music . performance . sound . videogame
Heavy Metal Moshpit, Metal Head Orgasmatron
Video games such as Guitar Hero and Rock Band have certainly altered the way we interact with music by filling a quenchable void once solely occupied by air guitar and karaoke. Now //////////fur//// group is heralding the new 'metallenium' with their advanced musical interaction of user-simulated
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art . performance . software . video
21st Century Home, a real virtuality experience
Irony always pervades Paolo Pedercini’s work. We are used to see it applied to digital content in a game fashion. This time Molleindustria has created a “real virtuality” experience instead. The 21st Century Home is an installation users can dive into to get the feeling of how we’ll
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copyright . hacktivism . media . net . performance
Internet-avgift, a torrent of payments
Pirate Bay owners Gottfrid Svartholm (aka anakata), Peter Sunde (aka brokep), Fredrik Neij (aka TiAMO), and Carl Lundstrom recently were given prison sentences for their roles in running a BitTorrent torrent aggregator that centralises free music, film and software trading. Ordered to pay 30 million Swedish
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art . performance . robot
Suffering Machine, a robot suffering for your grief
Playing off the subtleties of human attachment to animate objects and creatures, Ricardo Nascimento's "Suffering Machine" remains a relevant reminder of the trials and tribulations that we often discover with the technological apparatus and detritus that occupies our daily existence. His "Suffering Machine" is a robot consisting of three arms or
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art . music . net . performance . sound
Bicycle Built for Two Thousand, online workers choral effort
With “Bicycle Built for Two Thousand” Aaron Koblin confirms himself as specialist of crowdsourcing based artworks. As Jeff Howe wrote, "crowdsourcing" is "the act of a company or institution taking a function once performed by employees and outsourcing it to an undefined (and generally large) network of people
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art . performance . robot
Machines that Almost Fall Over, la vita in una metafora meccanica
Machines that Almost Fall Over di Michael Kontopoulos é una scultura fatta di diverse tavole angolari con un semplice meccanismo ad orologeria montato su che alza e poi lascia cadere un martello sulla parte piatta della tavola centrale e verticale. Ciascuna delle scultura dondola lentamente su un punto che fa cardine, quasi cadendo in avanti, poi dondolano all'indietro e si
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art . hacktivism . performance . robot
Double-Taker (Snout), surveillance meeting humor and randomness
Media artist and Associate Professor of Electronic Time-Based Art at Carnegie Mellon University Golan Levin, has created the "Double-Taker (Snout)", an interactive installation that examines the connections between trans-species eye contact, gestural choreography, subjecthood, and autonomous surveillance. The project consists of an
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art . music . performance . software
Physical Sequencer, sequencing and performing on stage
Enrico Costanza, PhD student at the Media and Design Laboratory of Lausanne's Ecole Polytechnique Fédérale, has focused his research on designing objects that can bring digital and physical worlds closer. His "Audio d-touch" project, developed with Simon Shelley, is a clear example of this
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edited by: Alessandro Ludovico, Nat Muller
Open Mute
ISBN 9780955479656
. project
Sonic Genoma
Suoni Futuri Digitali
Wicked Style
nordiC (Dissonanze)
Tecnologie di Liberazione (2001)
Virtual Light (1995)
Internet Underground Guide (1995)
Suoni Futuri Digitali
Wicked Style
nordiC (Dissonanze)
Tecnologie di Liberazione (2001)
Virtual Light (1995)
Internet Underground Guide (1995)
. colophon
editor in chief:
Alessandro Ludovico
assistant editor:
Aurelio Cianciotta Mendizza
contributors:
Josephine Bosma
Vito Campanelli
Jonah Brucker Cohen
Valentina Culatti
Michael Dieter
Daphne Dragona
Vicente Gutierrez
Matteo Marangoni
Paolo Pedercini
production and promotion:
Chiara Ciociola
infrastructure design
and consulting:
Paolo Cirio
translations:
Roberto Orsini
technical consulting:
Paolo Mangraviti
Alessandro Ludovico
assistant editor:
Aurelio Cianciotta Mendizza
contributors:
Josephine Bosma
Vito Campanelli
Jonah Brucker Cohen
Valentina Culatti
Michael Dieter
Daphne Dragona
Vicente Gutierrez
Matteo Marangoni
Paolo Pedercini
production and promotion:
Chiara Ciociola
infrastructure design
and consulting:
Paolo Cirio
translations:
Roberto Orsini
technical consulting:
Paolo Mangraviti
. friends
We Make Money Not Art
Runme.org
AHA
Networked_performance
uCan
Interferenze Festival
GWEI
Amazon Noir
Runme.org
AHA
Networked_performance
uCan
Interferenze Festival
GWEI
Amazon Noir
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Since 2006, the RYBN collective has been using the tools of data mining (automated extraction of knowledge from large amounts of data) to subvert its own goals, building unusual representations and analyses of financial and social mechanisms. The project
At Patterns + Pleasure Festival in Amsterdam STEIM presented the premiere of several pieces written by Tom Johnson for the Gandini Juggling company. For these pieces STEIM developed a set of interactive juggling balls that react to movement by emitting sound. Tom Johnson is an American composer and former music journalist, credited with introducing the term “minimalist” into music criticism in the
...
ISBN: 978-3868951387, Kontejner/Revolver, Croatia, 2010, 242 pages
Net.Art already belongs to media archaeology as Oslo 2003 “Written in Stone” exhibition clearly stated. Exhibiting net art has always been all about commitment, because it is simply not possible to avoid interpretation if you want to show this art in a way that engages the audience in an exhibition space beyond the click of a mouse. But what happens if the action of exhibiting net.art, becomes an artwork in itself and the display area is the public space?
...
The MIT Press, 480 pages, English, ISBN-13: 978-0262195881
All that happens in

White noise is usually used for a couple of its unique properties: its being able to cut through background noise, which leads to it being implemented in emergency vehicle sirens, and the way it can mask other distracting noises in the environment, the reason for its use in small sleep-aid machines or
...
Google Street View is an application that allows users to virtually dive into Google's popular Maps feature and travel around at street level. It uses millions of 3D photographs to give users a 360° horizontal and 290° vertical view of their location. The photos are typically taken via car-mounted
...
The tap-dance rhythmic lines are the protagonists in
Blind people have a different conventional way to "see." They use a walking stick to sense borders around them, and their task is made easier when they can use a special rubber guidance route on the street. This process is not too conceptually distant from pickup and vinyl mechanics, and it's also the
...
Phaidon Press, ISBN-13: 978-0714847825, UK, 2009, English
In the multi-faceted genre of augmented reality gaming, many artists have attempted to translate virtual aspects of digital games into the physical world. These projects include everything from creating virtual maps transposed over physical locations, connecting the signage and language of these games
...
Video games such as Guitar Hero and Rock Band have certainly altered the way we interact with music by filling a quenchable void once solely occupied by air guitar and karaoke. Now //////////fur//// group is heralding the new 'metallenium' with their advanced musical interaction of user-simulated
...
Irony always pervades Paolo Pedercini’s work. We are used to see it applied to digital content in a game fashion. This time Molleindustria has created a “real virtuality” experience instead. The
Pirate Bay owners Gottfrid Svartholm (aka anakata), Peter Sunde (aka brokep), Fredrik Neij (aka TiAMO), and Carl Lundstrom recently were given prison sentences for their roles in running a BitTorrent torrent aggregator that centralises free music, film and software trading. Ordered to pay 30 million Swedish
...
Playing off the subtleties of human attachment to animate objects and creatures, Ricardo Nascimento's "
With “
Media artist and Associate Professor of Electronic Time-Based Art at Carnegie Mellon University Golan Levin, has created the "
Enrico Costanza, PhD student at the Media and Design Laboratory of Lausanne's Ecole Polytechnique Fédérale, has focused his research on designing objects that can bring digital and physical worlds closer. His "Audio d-touch" project, developed with Simon Shelley, is a clear example of this
... 
