. media culture . software
hacking . media . software
The Virtual State of Jefferson, a router state
Artists Ethan Miller and Ethan Ham have made an art installation in the Schneider Museum of Art, at the University of Southern Oregon, that transforms their university into the University of Jefferson, at least temporarily. The installation is called 'The Virtual State of Jefferson' . The work is a poetic yet also reflection
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book . hacking . hacktivism . net . privacy . software
edited by Konrad Becker and Felix Stalder - Deep Search: The Politics of Search Beyond Google
Studienverlag & Transaction Publishers, ISBN 978-3706547956, Austria, 2009, EnglishThe centrality of search engines in everyday lives has recently been focused on by different institutions involved in the critical analysis of Internet culture. Among them are the Institute of Network Cultures in Amsterdam, and the World-Information Institute in Vienna that organized the Deep Search conference, ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
book . hacktivism . privacy . software
edited by Wolfgang Sützl & Geoff Cox - Creating Insecurity: art and culture in the age of security, DATA browser 04
Autonomedia, ISBN 978-1570272059, UK, 2009, EnglishThe 4th anthology of texts realized by the DATA Browser series editorial group, is focused on "security", an ambiguous yet extremely popular concept, exploited by governments in order to claim its necessity, programmability and the consequent need to build a security infrastructure. The artificiality of this approach and the dangerous consequences of the current unilateral concern for security inspired the ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . code . hacking . hacktivism . software
Island2, a squatted computer memory zone
Conceptually, a computer's memory is not only the place where code and data are temporary hosted, but it is also the short term reference for everything that is rendered on the screen. In a way, it represents something like the computer's "awareness" at a given moment, more than its "short term"
... [ Continue ]
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art . software
Artificial Smile, it's a happy world, after all
The digital representation of reality is technically and conceptually a fake, and this "fake" is more and more what we're used to. The process of reducing in pixels (causing a loss of details), approximating colors (causing a loss of tones) and sounds (causing a loss of frequencies) are definitively creating a
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art . book . software . visual
Iman Moradi. Ant Scott, Joe Gilmore, Christopher Murphy - Glitch: Designing Imperfection
Mark Batty Publisher, ISBN 978-0979966668, USA, 2009, EnglishError, and even more importantly, its perception and visual beauty are at the heart of the "glitch art" movement. Be it ethereal, as with a few seconds of uncertainty in the graphic rendering, or fixed, as a more or less stable bug in a file, the glitch is a recurrent, yet peripheral visual component. This is the ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . music . software . sound
Sonicity, live data space
With the installation Sonicity, the English artist Stanza adds another significant chapter to his quest for new metaphors to translate the countless interactions produced by data passing through an environment into a sensory plane. Stanza's aim is to create a data space that is perceived as alive. To achieve this goal he has installed a great number of sensors that are
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art . book . net . preservation . software
Dragan Espenschied, Olia Lialina - Digital Folklore: To Computer Users, with Love and Respect
Merz Akademie, ISBN-13: 978-3937982250, Germany, 2009, EnglishOlga Lialina and Dragan Espenschied have invested a huge amount of time in investigating something that others have simplistically dismissed as "mundane". They have been among the very few to understand the importance of a historic moment (the first years of the world wide web) and the birth of its "pop culture" - a history they appropriately define as "digital folklore". Beyond the recurrent naivete ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . net . preservation . software
Temporary.cc, interaction is destruction
Digital data has a paradoxical status. Immaterial by definition, it nonetheless has a need for a physical substance (hardware) to manifest itself. Eternal and not subject to decay, it is forced to bond its life to the hosting support, inheriting fragility and a tendency to degenerate. Furthermore, data legibility is
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art . book . science . software . visual
Sherry Turkle - Simulation and Its Discontents
The MIT Press, ISBN 978-0262012706, USA, 2009, EnglishStarting with two ethnographic studies she undertook twenty years apart, Sherry Turkle is able to make a timely investigation in this book, addressing the role played by simulation in higher education, physics, chemistry and architecture research. The pivotal perception shift that is pervading the younger "world creators" seems highly risky, especially when seen from the previous generation's perspective, ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . magazine . net . software
Sk8monkey, Twitter's wreckage by Jodi
Misusing technological tools and languages has been a trademark for Jodi.org (Joan Heemskerk and Dirk Paesmans) since the mid-nineties, when they emerged as the pioneers of a movement which later became internationally known as net.art. Starting by applying this creative strategy to browsers,
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art . hacktivism . software . videogame
Can't You See I'm Busy, playing at work without feeling guilty
In the spirit of the "net.art" of the late 1990s, the project "Can't You See I'm Busy" (by Maarten Vrouwes, Friso Ludenhoff, Eric Holm and Vincent Ludenhoff) consists of various arcade games masked into generic office tools like word processing and spreadsheet software in order to hide the activities of the procrastinating cubicle worker. Games
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art . code . media . software
Pa++ern, esoteric language for embroidery
Pa++ern is an installation piece bringing about new interactions in social media by utilizing user-generated code strings via Twitter. It converts this data into a textile end-product using embroidering machinery. Media artists Daito Manabe
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art . performance . software . video
21st Century Home, a real virtuality experience
Irony always pervades Paolo Pedercini’s work. We are used to see it applied to digital content in a game fashion. This time Molleindustria has created a “real virtuality” experience instead. The 21st Century Home is an installation users can dive into to get the feeling of how we’ll
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art . floppy disk . media . software . videogame . visual
Florian Cramer - nkdlunch.mp4, tapetrff.mp4
Floppy Films, The Netherlands, 2009Disappeared from our desktops first because of cd-rom burners and then (after regretting losing the floppy's quick data portability) because of USB keys, the floppy disk is still supported by major OSs, but is often found sleeping in quantities in boxes as old relics. The floppy disk (3.5") has been the medium ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . literature . net . software
KeyTweeter, Twitting Without Filters
It has been almost ten years since the launch of Life Sharing by the (then) enfants terribles of net.art known as 0100101110101101.org. The project, which lasted three years, involved the automatic publication in real time of all the data stored on the artists' computer. Documents, emails and
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art . book . hacking . hacktivism . software
Aymeric Mansoux, Marloes de Valk - FLOSS+Art
Mute Publishing Ltd, ISBN 978-1906496180, UK, 2009, EnglishAdvocacy of FLOSS model in culture is a nodal strategy for change, and is important to keep in mind what the two editors Aymeric Mansoux and Marloes de Valk state in the introduction: "software industry no longer sells software: it sells licenses." Starting from here their proposed path through all the ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . cd+ . software . sound . visual
v4w.enko - Harmonic Ratio
cd+, 2009, KvitnuThis could be defined as "black and white music": the usual minimal experimental conventions are taken for granted, but then impeccably made consistent in both sound and visual forms. Consistency, in fact, is one of the preponderant virtues that Eugene Vashchenko (a.k.a. v4w.enko) has been endowed ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . net . psychogeography . software . visual
Antidatamining, a cartography of chaos.
Anti datamining is a transversal research project based on the recovery and the viewing/visualization of internet financial data flows. It aims at creating audiovisual environments written, fed and updated in real-time. The project finds its roots in the Data Mining practice, which focuses on producing optimum
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art . hacking . literature . net . software
Qwitter, the Darwinian side of social networks
Twitter is the web service that perfectly epitomizes the information sharing addiction of our age. The micro-blogging platform allows users to create a constant flow of short text-based messages (tweets) that can be spread with different systems, such as SMS, RSS or Instant Messaging. Updates usually
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book . hacking . literature . media . preservation . software
Matthew G. Kirschenbaum - Mechanisms: New Media and the Forensic Imagination
The MIT Press, ISBN 9780262113113, U.S.A., 2008, EnglishThe cover of Mechanisms shows a hard drive recovered from the ruins of the World Trade Centre, a scorched and partially destroyed ‘black box’ from which data was nevertheless successfully recovered in the aftermath of the terrorist disaster. A haunted artifact, this unsettling image speaks volumes of the ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
hacking . music . software . sound
Autechre Reverse Engineering
Robbie Martin (as known as Fluorescent Grey) is a musician and provocateur who has become famous as a producer of fake material. He was responsible for the video of an American soldier’s beheading in Iraq (actually the "victim" was his friend Ben Vanderford aka The Great White Hype), which was
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art . software . sound
Taiwa Hensokuki, two machines speaking each other
Seeming somewhat gimmicky at first, "Taiwa Hensokuki," a 2006 work by Mohri Yuko, is comprised of two IBM laptop computers that have speech synthesis software installed - one set to move from text to speech; the other set to speech recognition. Mohri's work, included in the
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art . hacktivism . science . software
Goldbergian Voting Machine, analog voting machine reinvents modular computing
The "Goldbergian Voting Machine", built over an eight week period by a group of students at UCLA's Design | Media Arts program, is a fully functional voting machine constructed from 20 individual modules, with each module designed and built by a different student in the program. The
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art . music . performance . software
Physical Sequencer, sequencing and performing on stage
Enrico Costanza, PhD student at the Media and Design Laboratory of Lausanne's Ecole Polytechnique Fédérale, has focused his research on designing objects that can bring digital and physical worlds closer. His "Audio d-touch" project, developed with Simon Shelley, is a clear example of this
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art . book . software
(edited by) Matthew Fuller - Software Studies: A Lexicon
book - MIT Press - ISBN 9780262062749Some years ago, Lev Manovich called for "software studies" to be established as an interdisciplinary field capable of re-thinking programmable media at the interface of cultural theory and computer science. Conceived partly against so-called speculative accounts of virtual reality and cyber-identities, this ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . software . video . visual
Motion-Extraction-Reanimation Series, a difference perspective on film classics
New York based artist Kurt Ralske is a master of visual image manipulation. With his project "Motion-Extraction-Reanimation Series", the artist reassembles material from various commercial movies such as Jean-Luc Godard's "Alphaville" (1965) and isolates, processes, and animates only the motion content. Ralske treats motion in the films as
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art . media . software
Cyberskin, radical revealing skin
Developing the most "natural" human-machine interface has always been one of the IT industry Holy Grails. The ancestral codes that oversee our instinctual behaviors are more often than not misguided by cultural signs and related meanings expressed in the software and hardware aesthetic. Playing with
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art . hacking . software . videogame
Un-Dead-Link, physical death of a computer game
Japanese media art unit Exonemo’s latest work focuses on the differences between two worlds - the real, physical and our increasingly information-based, virtual. Citations of doubt in the real world itself among the two artists (Sembo Kensuke and Yae Akaiwa) led to an identification and consideration of a
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art . hacking . media . net . software
Real Snail Mail turns email into slower email
The "Real Snail Mail" project by Paul Smith and Vicky Isley (of the art sna design team, Boredom Research in the UK) is an attempt to create a metaphoric truth of what is commonly called "snail mail" by imparting the act of carrying a digital message onto the back of an actual snail. By attaching a small antenna and electronic
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art . music . software . visual
Listen to the sounds of your heartstrings
The "Heart Chamber Orchestra", performed by 12 classical musicians and the artist team of TERMINALBEACH, consists of a computer-based composition and real-time data visualization show controlled by the performer's heartbeats. While playing, each of the 12 musicians are hooked up to an ECG (Electro Cardiogram)
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art . hacking . software
The Reconfigurable House, how to remain smarter than your house.
Have you ever dreamt of going home after a long day at work and being able to change the colour of your walls according to your mood? Well, this is what the Reconfigurable House 2.0 will allow you to do. The interactive installation by Adam Somlai-Fischer,
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hacktivism . media . net . software
Logo_Wiki, who's that Wikipedia editor?
The "Logo_Wiki" project by Wayne Clements catalogs some of the institutions (companies and government agencies) involved in editing Wikipedia pages in order to expose how these
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hacking . software . sound
BeatBox, the rhythmic desktop
Karl D.D. Willis, known as a Japanese label Progressive Form leading act and for Sonasphere project with Nao Tokui, is also appreciated for realizing some innovative prototypes, as this BeatBox. As its name might suggest it's a small box created to give voice to our desktop's sound universe. Usually when we're sitting at our own (home
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art . cd-rom . software . sound . visual
. PAGES: 1 - 2 - 3 - 4
Brian Mackern - Living.Stereo - Soundcode.Sketches & Cinema.tik
cd-romStrings of codes and images, recontextualizations integrated by GUI interfaces, a development paradigm aimed at allowing an interaction with a computer by means of graphically manipulating objects. Relations that, in the 'prologue', detourning 'Introducing Stereophonic Phonograph Records', an advertising short ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
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Sonic Genoma
Suoni Futuri Digitali
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nordiC (Dissonanze)
Tecnologie di Liberazione (2001)
Virtual Light (1995)
Internet Underground Guide (1995)
Suoni Futuri Digitali
Wicked Style
nordiC (Dissonanze)
Tecnologie di Liberazione (2001)
Virtual Light (1995)
Internet Underground Guide (1995)
. colophon
editor in chief:
Alessandro Ludovico
assistant editor:
Aurelio Cianciotta Mendizza
contributors:
Josephine Bosma
Vito Campanelli
Jonah Brucker Cohen
Valentina Culatti
Michael Dieter
Daphne Dragona
Vicente Gutierrez
Matteo Marangoni
Paolo Pedercini
production and promotion:
Chiara Ciociola
infrastructure design
and consulting:
Paolo Cirio
translations:
Roberto Orsini
technical consulting:
Paolo Mangraviti
Alessandro Ludovico
assistant editor:
Aurelio Cianciotta Mendizza
contributors:
Josephine Bosma
Vito Campanelli
Jonah Brucker Cohen
Valentina Culatti
Michael Dieter
Daphne Dragona
Vicente Gutierrez
Matteo Marangoni
Paolo Pedercini
production and promotion:
Chiara Ciociola
infrastructure design
and consulting:
Paolo Cirio
translations:
Roberto Orsini
technical consulting:
Paolo Mangraviti
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We Make Money Not Art
Runme.org
AHA
Networked_performance
uCan
Interferenze Festival
GWEI
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Artists Ethan Miller and Ethan Ham have made an art installation in the Schneider Museum of Art, at the University of Southern Oregon, that transforms their university into the University of Jefferson, at least temporarily. The installation is called
Studienverlag & Transaction Publishers, ISBN 978-3706547956, Austria, 2009, English
Autonomedia, ISBN 978-1570272059, UK, 2009, English
Conceptually, a computer's memory is not only the place where code and data are temporary hosted, but it is also the short term reference for everything that is rendered on the screen. In a way, it represents something like the computer's "awareness" at a given moment, more than its "short term"
...
The digital representation of reality is technically and conceptually a fake, and this "fake" is more and more what we're used to. The process of reducing in pixels (causing a loss of details), approximating colors (causing a loss of tones) and sounds (causing a loss of frequencies) are definitively creating a
...
Mark Batty Publisher, ISBN 978-0979966668, USA, 2009, English
With the installation
Merz Akademie, ISBN-13: 978-3937982250, Germany, 2009, English
Digital data has a paradoxical status. Immaterial by definition, it nonetheless has a need for a physical substance (hardware) to manifest itself. Eternal and not subject to decay, it is forced to bond its life to the hosting support, inheriting fragility and a tendency to degenerate. Furthermore, data legibility is
...
The MIT Press, ISBN 978-0262012706, USA, 2009, English
Misusing technological tools and languages has been a trademark for Jodi.org (Joan Heemskerk and Dirk Paesmans) since the mid-nineties, when they emerged as the pioneers of a movement which later became internationally known as net.art. Starting by applying this creative strategy to browsers,
...
In the spirit of the "net.art" of the late 1990s, the project "
Irony always pervades Paolo Pedercini’s work. We are used to see it applied to digital content in a game fashion. This time Molleindustria has created a “real virtuality” experience instead. The
Floppy Films, The Netherlands, 2009
It has been almost ten years since the launch of Life Sharing by the (then) enfants terribles of net.art known as 0100101110101101.org. The project, which lasted three years, involved the automatic publication in real time of all the data stored on the artists' computer. Documents, emails and
...
Mute Publishing Ltd, ISBN 978-1906496180, UK, 2009, English
cd+, 2009, Kvitnu
Twitter is the web service that perfectly epitomizes the information sharing addiction of our age. The micro-blogging platform allows users to create a constant flow of short text-based messages (tweets) that can be spread with different systems, such as SMS, RSS or Instant Messaging. Updates usually
...
The MIT Press, ISBN 9780262113113, U.S.A., 2008, English
Robbie Martin (as known as Fluorescent Grey) is a musician and provocateur who has become famous as a producer of fake material. He was responsible for the video of an American soldier’s beheading in Iraq (actually the "victim" was his friend Ben Vanderford aka The Great White Hype), which was
...
Seeming somewhat gimmicky at first, "
The "
Enrico Costanza, PhD student at the Media and Design Laboratory of Lausanne's Ecole Polytechnique Fédérale, has focused his research on designing objects that can bring digital and physical worlds closer. His "Audio d-touch" project, developed with Simon Shelley, is a clear example of this
...
book - MIT Press - ISBN 9780262062749
New York based artist Kurt Ralske is a master of visual image manipulation. With his project "
Developing the most "natural" human-machine interface has always been one of the IT industry Holy Grails. The ancestral codes that oversee our instinctual behaviors are more often than not misguided by cultural signs and related meanings expressed in the software and hardware aesthetic. Playing with
...
Japanese media art unit Exonemo’s latest work focuses on the differences between two worlds - the real, physical and our increasingly information-based, virtual. Citations of doubt in the real world itself among the two artists (Sembo Kensuke and Yae Akaiwa) led to an identification and consideration of a
...
The "
The "
Have you ever dreamt of going home after a long day at work and being able to change the colour of your walls according to your mood? Well, this is what the
The "
Karl D.D. Willis, known as a Japanese label Progressive Form leading act and for Sonasphere project with Nao Tokui, is also appreciated for realizing some innovative prototypes, as this
cd-rom

