. media culture . software
hacking . media . software

The Virtual State of Jefferson, a router state

The Virtual State of Jefferson, a router state the_future_state_of_jefferson.jpg Artists Ethan Miller and Ethan Ham have made an art installation in the Schneider Museum of Art, at the University of Southern Oregon, that transforms their university into the University of Jefferson, at least temporarily. The installation is called 'The Virtual State of Jefferson' . The work is a poetic yet also reflection  ... [ Continue ]


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book . hacking . hacktivism . net . privacy . software

edited by Konrad Becker and Felix Stalder - Deep Search: The Politics of Search Beyond Google

edited by Konrad Becker and Felix Stalder, Deep Search, The Politics of Search Beyond Google, deep_search_becker_stalder.jpg Studienverlag & Transaction Publishers, ISBN 978-3706547956, Austria, 2009, English
The centrality of search engines in everyday lives has recently been focused on by different institutions involved in the critical analysis of Internet culture. Among them are the Institute of Network Cultures in Amsterdam, and the World-Information Institute in Vienna that organized the Deep Search conference,  ... [ Continue ]


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book . hacktivism . privacy . software

edited by Wolfgang Sützl & Geoff Cox - Creating Insecurity: art and culture in the age of security, DATA browser 04

edited by Wolfgang Sützl, Geoff Cox, Creating Insecurity, art and culture in the age of security, DATA browser 04, Autonomedia, ISBN 978-1570272059, creating_insecurity_data_browser_04.jpg Autonomedia, ISBN 978-1570272059, UK, 2009, English
The 4th anthology of texts realized by the DATA Browser series editorial group, is focused on "security", an ambiguous yet extremely popular concept, exploited by governments in order to claim its necessity, programmability and the consequent need to build a security infrastructure. The artificiality of this approach and the dangerous consequences of the current unilateral concern for security inspired the  ... [ Continue ]


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art . code . hacking . hacktivism . software

Island2, a squatted computer memory zone

Island2, Martin Howse, island_2_martin_howse.jpg Conceptually, a computer's memory is not only the place where code and data are temporary hosted, but it is also the short term reference for everything that is rendered on the screen. In a way, it represents something like the computer's "awareness" at a given moment, more than its "short term"  ... [ Continue ]


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art . software

Artificial Smile, it's a happy world, after all

Artificial Smile, Stefan Stubbe, Andreas Schmelas, artificial_smile.jpg The digital representation of reality is technically and conceptually a fake, and this "fake" is more and more what we're used to. The process of reducing in pixels (causing a loss of details), approximating colors (causing a loss of tones) and sounds (causing a loss of frequencies) are definitively creating a  ... [ Continue ]


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art . book . software . visual

Iman Moradi. Ant Scott, Joe Gilmore, Christopher Murphy - Glitch: Designing Imperfection

Iman Moradi. Ant Scott, Joe Gilmore, Christopher Murphy, Glitch, Designing Imperfection, Mark Batty Publisher, glitch_designing_imperfection.jpg Mark Batty Publisher, ISBN 978-0979966668, USA, 2009, English
Error, and even more importantly, its perception and visual beauty are at the heart of the "glitch art" movement. Be it ethereal, as with a few seconds of uncertainty in the graphic rendering, or fixed, as a more or less stable bug in a file, the glitch is a recurrent, yet peripheral visual component. This is the  ... [ Continue ]


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art . music . software . sound

Sonicity, live data space

Sonicity, Stanza, sonicity_stanza.jpg With the installation Sonicity, the English artist Stanza adds another significant chapter to his quest for new metaphors to translate the countless interactions produced by data passing through an environment into a sensory plane. Stanza's aim is to create a data space that is perceived as alive. To achieve this goal he has installed a great number of sensors that are  ... [ Continue ]


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art . book . net . preservation . software

Dragan Espenschied, Olia Lialina - Digital Folklore: To Computer Users, with Love and Respect

Dragan Espenschied, Olia Lialina, Digital Folklore: To Computer Users, with Love and Respect, Merz Akademie, ISBN-13: 978-3937982250, digital_folklore.jpg Merz Akademie, ISBN-13: 978-3937982250, Germany, 2009, English
Olga Lialina and Dragan Espenschied have invested a huge amount of time in investigating something that others have simplistically dismissed as "mundane". They have been among the very few to understand the importance of a historic moment (the first years of the world wide web) and the birth of its "pop culture" - a history they appropriately define as "digital folklore". Beyond the recurrent naivete  ... [ Continue ]


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art . net . preservation . software

Temporary.cc, interaction is destruction


Temporary.cc, Zach Gage, temporary_cc.jpg Digital data has a paradoxical status. Immaterial by definition, it nonetheless has a need for a physical substance (hardware) to manifest itself. Eternal and not subject to decay, it is forced to bond its life to the hosting support, inheriting fragility and a tendency to degenerate. Furthermore, data legibility is  ... [ Continue ]


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art . book . science . software . visual

Sherry Turkle - Simulation and Its Discontents

simulation_and_its_discontents.jpg The MIT Press, ISBN 978-0262012706, USA, 2009, English
Starting with two ethnographic studies she undertook twenty years apart, Sherry Turkle is able to make a timely investigation in this book, addressing the role played by simulation in higher education, physics, chemistry and architecture research. The pivotal perception shift that is pervading the younger "world creators" seems highly risky, especially when seen from the previous generation's perspective,  ... [ Continue ]


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art . magazine . net . software

Sk8monkey, Twitter's wreckage by Jodi

Sk8monkey, Jodi, jodi_Sk8monkey.jpg Misusing technological tools and languages has been a trademark for Jodi.org (Joan Heemskerk and Dirk Paesmans) since the mid-nineties, when they emerged as the pioneers of a movement which later became internationally known as net.art. Starting by applying this creative strategy to browsers,  ... [ Continue ]


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art . hacktivism . software . videogame

Can't You See I'm Busy, playing at work without feeling guilty

Can't You See I'm Busy, Maarten Vrouwes, Friso Ludenhoff, Eric Holm, Vincent Ludenhoff, can_t_you_see_i_m_busy.jpg In the spirit of the "net.art" of the late 1990s, the project "Can't You See I'm Busy" (by Maarten Vrouwes, Friso Ludenhoff, Eric Holm and Vincent Ludenhoff) consists of various arcade games masked into generic office tools like word processing and spreadsheet software in order to hide the activities of the procrastinating cubicle worker. Games  ... [ Continue ]


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art . code . media . software

Pa++ern, esoteric language for embroidery

Pa++ern, Daito Manabe, Motoi Ishibashi, pa++ern.jpg Pa++ern is an installation piece bringing about new interactions in social media by utilizing user-generated code strings via Twitter. It converts this data into a textile end-product using embroidering machinery. Media artists Daito Manabe  ... [ Continue ]


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art . performance . software . video

21st Century Home, a real virtuality experience

21st Century Home, Paolo Pedercini, 21st_century_home.jpg Irony always pervades Paolo Pedercini’s work. We are used to see it applied to digital content in a game fashion. This time Molleindustria has created a “real virtuality” experience instead. The 21st Century Home is an installation users can dive into to get the feeling of how we’ll  ... [ Continue ]


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art . floppy disk . media . software . videogame . visual

Florian Cramer - nkdlunch.mp4, tapetrff.mp4

Florian Cramer, nkdlunch.mp4, tapetrff.mp4, floppy_films.jpg Floppy Films, The Netherlands, 2009
Disappeared from our desktops first because of cd-rom burners and then (after regretting losing the floppy's quick data portability) because of USB keys, the floppy disk is still supported by major OSs, but is often found sleeping in quantities in boxes as old relics. The floppy disk (3.5") has been the medium  ... [ Continue ]


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art . literature . net . software

KeyTweeter, Twitting Without Filters

Kyle McDonald, KeyTweeter, twitter, keytweeter.jpg It has been almost ten years since the launch of Life Sharing by the (then) enfants terribles of net.art known as 0100101110101101.org. The project, which lasted three years, involved the automatic publication in real time of all the data stored on the artists' computer. Documents, emails and  ... [ Continue ]


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art . book . hacking . hacktivism . software

Aymeric Mansoux, Marloes de Valk - FLOSS+Art

Aymeric Mansoux, Marloes de Valk - FLOSS+Art, floss_art.jpg Mute Publishing Ltd, ISBN 978-1906496180, UK, 2009, English
Advocacy of FLOSS model in culture is a nodal strategy for change, and is important to keep in mind what the two editors Aymeric Mansoux and Marloes de Valk state in the introduction: "software industry no longer sells software: it sells licenses." Starting from here their proposed path through all the  ... [ Continue ]


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art . cd+ . software . sound . visual

v4w.enko - Harmonic Ratio

v4w.enko, Harmonic Ratio, Kvitnu, v4w_enko_harmonic_ratio.jpg cd+, 2009, Kvitnu
This could be defined as "black and white music": the usual minimal experimental conventions are taken for granted, but then impeccably made consistent in both sound and visual forms. Consistency, in fact, is one of the preponderant virtues that Eugene Vashchenko (a.k.a. v4w.enko) has been endowed  ... [ Continue ]


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art . net . psychogeography . software . visual

Antidatamining, a cartography of chaos.

Antidatamining, RYBN collective, Marika Dermineur, Kevin Bartoli, Jean-Marie Boyr, antidatamining.jpg Anti datamining is a transversal research project based on the recovery and the viewing/visualization of internet financial data flows. It aims at creating audiovisual environments written, fed and updated in real-time. The project finds its roots in the Data Mining practice, which focuses on producing optimum  ... [ Continue ]


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art . hacking . literature . net . software

Qwitter, the Darwinian side of social networks

Qwitter, qwitter.jpg Twitter is the web service that perfectly epitomizes the information sharing addiction of our age. The micro-blogging platform allows users to create a constant flow of short text-based messages (tweets) that can be spread with different systems, such as SMS, RSS or Instant Messaging. Updates usually  ... [ Continue ]


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book . hacking . literature . media . preservation . software

Matthew G. Kirschenbaum - Mechanisms: New Media and the Forensic Imagination

Matthew G. Kirschenbaum, Mechanisms, New Media and the Forensic Imagination, The MIT Press, ISBN 9780262113113, mechanisms.jpg The MIT Press, ISBN 9780262113113, U.S.A., 2008, English
The cover of Mechanisms shows a hard drive recovered from the ruins of the World Trade Centre, a scorched and partially destroyed ‘black box’ from which data was nevertheless successfully recovered in the aftermath of the terrorist disaster. A haunted artifact, this unsettling image speaks volumes of the  ... [ Continue ]


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hacking . music . software . sound

Autechre Reverse Engineering

Robbie Martin, Autechre, reverse_engeneering_autechre.jpg Robbie Martin (as known as Fluorescent Grey) is a musician and provocateur who has become famous as a producer of fake material. He was responsible for the video of an American soldier’s beheading in Iraq (actually the "victim" was his friend Ben Vanderford aka The Great White Hype), which was  ... [ Continue ]


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art . software . sound

Taiwa Hensokuki, two machines speaking each other

Taiwa Hensokuki, Mohri Yuko, taiwa_hensokuki.jpg Seeming somewhat gimmicky at first, "Taiwa Hensokuki," a 2006 work by Mohri Yuko, is comprised of two IBM laptop computers that have speech synthesis software installed - one set to move from text to speech; the other set to speech recognition. Mohri's work, included in the  ... [ Continue ]


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art . hacktivism . science . software

Goldbergian Voting Machine, analog voting machine reinvents modular computing

UCLA Design Media Arts program, Goldbergian Voting Machine, goldbergian_voting_machine.jpg The "Goldbergian Voting Machine", built over an eight week period by a group of students at UCLA's Design | Media Arts program, is a fully functional voting machine constructed from 20 individual modules, with each module designed and built by a different student in the program. The  ... [ Continue ]


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art . music . performance . software

Physical Sequencer, sequencing and performing on stage

Physical Sequencer, Enrico Costanza, physical_sequencer.jpg Enrico Costanza, PhD student at the Media and Design Laboratory of Lausanne's Ecole Polytechnique Fédérale, has focused his research on designing objects that can bring digital and physical worlds closer. His "Audio d-touch" project, developed with Simon Shelley, is a clear example of this  ... [ Continue ]


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art . book . software

(edited by) Matthew Fuller - Software Studies: A Lexicon

Matthew Fuller, Software Studies, A Lexicon, matthew_fuller_software_studies.jpg book - MIT Press - ISBN 9780262062749
Some years ago, Lev Manovich called for "software studies" to be established as an interdisciplinary field capable of re-thinking programmable media at the interface of cultural theory and computer science. Conceived partly against so-called speculative accounts of virtual reality and cyber-identities, this  ... [ Continue ]


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art . software . video . visual

Motion-Extraction-Reanimation Series, a difference perspective on film classics

Motion Extraction Reanimation Series, Kurt Ralske, Alphaville, Jean-Luc Godard, motion_extraction_reanimation.jpg New York based artist Kurt Ralske is a master of visual image manipulation. With his project "Motion-Extraction-Reanimation Series", the artist reassembles material from various commercial movies such as Jean-Luc Godard's "Alphaville" (1965) and isolates, processes, and animates only the motion content. Ralske treats motion in the films as  ... [ Continue ]


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art . media . software

Cyberskin, radical revealing skin

Joan Healy, Cyberskin, cyberskin.jpg Developing the most "natural" human-machine interface has always been one of the IT industry Holy Grails. The ancestral codes that oversee our instinctual behaviors are more often than not misguided by cultural signs and related meanings expressed in the software and hardware aesthetic. Playing with  ... [ Continue ]


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art . hacking . software . videogame

Un-Dead-Link, physical death of a computer game

Exonemo, Sembo Kensuke, Yae Akaiwa, Un-Dead-Link, un_dead_link.jpg Japanese media art unit Exonemo’s latest work focuses on the differences between two worlds - the real, physical and our increasingly information-based, virtual. Citations of doubt in the real world itself among the two artists (Sembo Kensuke and Yae Akaiwa) led to an identification and consideration of a  ... [ Continue ]


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art . hacking . media . net . software

Real Snail Mail turns email into slower email

Real Snail Mail, Paul Smith, Vicky Isley, Boredom Research, real_snail_mail.jpg The "Real Snail Mail" project by Paul Smith and Vicky Isley (of the art sna design team, Boredom Research in the UK) is an attempt to create a metaphoric truth of what is commonly called "snail mail" by imparting the act of carrying a digital message onto the back of an actual snail. By attaching a small antenna and electronic  ... [ Continue ]


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art . music . software . visual

Listen to the sounds of your heartstrings

heart chamber orchestra, heart_chamber_orchestra.jpg The "Heart Chamber Orchestra", performed by 12 classical musicians and the artist team of TERMINALBEACH, consists of a computer-based composition and real-time data visualization show controlled by the performer's heartbeats. While playing, each of the 12 musicians are hooked up to an ECG (Electro Cardiogram)  ... [ Continue ]


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art . hacking . software

The Reconfigurable House, how to remain smarter than your house.

The Reconfigurable House, Adam Somlai-Fischer, Ai Hasegawa, Barbara Jasinowicz, Bengt Sjölén, Gabor Papp, Tamás Szakál and Usman Haque, the_reconfigurable_house.jpg Have you ever dreamt of going home after a long day at work and being able to change the colour of your walls according to your mood? Well, this is what the Reconfigurable House 2.0 will allow you to do. The interactive installation by Adam Somlai-Fischer,  ... [ Continue ]


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hacktivism . media . net . software

Logo_Wiki, who's that Wikipedia editor?

Logo_Wiki, Wayne Clements, logo_wiki.jpg The "Logo_Wiki" project by Wayne Clements catalogs some of the institutions (companies and government agencies) involved in editing Wikipedia pages in order to expose how these  ... [ Continue ]


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hacking . software . sound

BeatBox, the rhythmic desktop

BeatBox, Karl D.D. Willis, beat_box.jpg Karl D.D. Willis, known as a Japanese label Progressive Form leading act and for Sonasphere project with Nao Tokui, is also appreciated for realizing some innovative prototypes, as this BeatBox. As its name might suggest it's a small box created to give voice to our desktop's sound universe. Usually when we're sitting at our own (home  ... [ Continue ]


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art . cd-rom . software . sound . visual

Brian Mackern - Living.Stereo - Soundcode.Sketches & Cinema.tik

Brian Mackern, Living Stereo, Soundcode Sketches & Cinema.tik, living_stereo.jpg cd-rom
Strings of codes and images, recontextualizations integrated by GUI interfaces, a development paradigm aimed at allowing an interaction with a computer by means of graphically manipulating objects. Relations that, in the 'prologue', detourning 'Introducing Stereophonic Phonograph Records', an advertising short  ... [ Continue ]


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