. media culture . software
art . media . software
Glitch Reality II, digital (tangible) interpretations
What happens if we scan a physical object and then restore it to its initial state using 3D technology? In his work Glitch Reality II the British designer Matthew Plummer-Fernandez has experienced the full cycle of scanning a common tea set and then returning it to physical dimensions. Using a laser
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art . interactive . net . science . software
Quantum Parallelograph, quantistic parallel lives
The ' Quantum Parallelograph ', designed by Patrick Stevenson-Keating, is a bizarre medical-looking white device made to translate our invisible inner workings into various languages interpreted by industry experts. The information produced by the machine is related to various
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art . code . literature . software
Sea and Spar between, digital poetical ocean
"Sea and Spar between", a work by Nick Montfort and Stephanie Strickland, is a generator of poetic lines formed by melding words and expressions from "Moby Dick" by Herman Melville and the poetry of Emily Dickinson. The work looks like a huge blue "ocean" of digital lines (about 225 trillion in total) explorable by randomly moving the mouse or by choosing precise coordinates similar to
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art . music . software . visual
VidiMasher 3000, mashup on a screen
The mashup master Mark Gunderson, aka The Evolution Control Committee, has been in the music plagiarism field for the last couple of decades. One of his latest tactical products (after so many others) is called VidiMasher 3000. It's a 122-centimeter rear-projected faux
... [ Continue ]
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art . hacktivism . mobile . net . software
Newstweek, mutant news
In a crowded restaurant a small plastic box attached to a power outlet goes unnoticed. It could be a transformer or a charger. The box conceals, in fact, a small computer capable of mapping the traffic of the wireless network environment. The mini-device accesses the intercepted network by creating an SSH tunnel. Using a simple "search and replace" process, the online content viewed by users
... [ Continue ]
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art . interactive . media . software . visual
Link, interactive sculpture on convergence
If your name is “Kimichi and Chips”, you define yourself a cross-disciplinary art & design studio and are based between London and Seoul, it should be quite a natural challenge to create an artwork about “Convergence”. This what Elliot Woods and Mimi Son did for Design Korea 2010 with the interactive piece
... [ Continue ]
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art . software
Outnumbered, a (moving) picture
The Belgian artist Jasper Rigole has dedicated his research to the concepts of authenticity, objectivity, falsification, and the special role that they play in relation to the processes of historization and, more generally, to memory, both individual and group. Following this inspiration, in 2005 he started the project The International Institute for the Conservation, Archiving
... [ Continue ]
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dvd . software . video
Conceiving Ada (a film by Lynn Hershman Leeson)
DVD, microcinema
, 2010Released in 1997 this movie celebrated one of the most underrated woman in the history of technology. In fact, Ada Byron King, Countess of Lovelace (here interpreted by Tilda Swinton) has been acknowledged as a mathematical genius who conceived and developed the first computer programming language, a century before the first computer was invented. The movie was directed by famous artist Lynn Hershman, who ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
music . software . sound art
The Secret Sounds of Spores, the sound of the almost invisible
The Secret Sounds of Spores is an installation created by Yann Seznec and mushrooms expert Patrick Hickey. As the title suggests, Seznec's intention was to translate the movement of spores into sound. The phenomenon is largely confined to the undergrowth and - as such – is usually out of the reach
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hacking . media . software
The Virtual State of Jefferson, a router state
Artists Ethan Miller and Ethan Ham have made an art installation in the Schneider Museum of Art, at the University of Southern Oregon, that transforms their university into the University of Jefferson, at least temporarily. The installation is called 'The Virtual State of Jefferson' . The work is a poetic yet also reflection
... [ Continue ]
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book . hacking . hacktivism . net . privacy . software
edited by Konrad Becker and Felix Stalder - Deep Search: The Politics of Search Beyond Google
Studienverlag & Transaction Publishers, ISBN 978-3706547956, Austria, 2009, EnglishThe centrality of search engines in everyday lives has recently been focused on by different institutions involved in the critical analysis of Internet culture. Among them are the Institute of Network Cultures in Amsterdam, and the World-Information Institute in Vienna that organized the Deep Search conference, ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
book . hacktivism . privacy . software
edited by Wolfgang Sützl & Geoff Cox - Creating Insecurity: art and culture in the age of security, DATA browser 04
Autonomedia, ISBN 978-1570272059, UK, 2009, EnglishThe 4th anthology of texts realized by the DATA Browser series editorial group, is focused on "security", an ambiguous yet extremely popular concept, exploited by governments in order to claim its necessity, programmability and the consequent need to build a security infrastructure. The artificiality of this approach and the dangerous consequences of the current unilateral concern for security inspired the ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . code . hacking . hacktivism . software
Island2, a squatted computer memory zone
Conceptually, a computer's memory is not only the place where code and data are temporary hosted, but it is also the short term reference for everything that is rendered on the screen. In a way, it represents something like the computer's "awareness" at a given moment, more than its "short term"
... [ Continue ]
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art . software
Artificial Smile, it's a happy world, after all
The digital representation of reality is technically and conceptually a fake, and this "fake" is more and more what we're used to. The process of reducing in pixels (causing a loss of details), approximating colors (causing a loss of tones) and sounds (causing a loss of frequencies) are definitively creating a
... [ Continue ]
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art . book . software . visual
Iman Moradi. Ant Scott, Joe Gilmore, Christopher Murphy - Glitch: Designing Imperfection
Mark Batty Publisher, ISBN 978-0979966668, USA, 2009, EnglishError, and even more importantly, its perception and visual beauty are at the heart of the "glitch art" movement. Be it ethereal, as with a few seconds of uncertainty in the graphic rendering, or fixed, as a more or less stable bug in a file, the glitch is a recurrent, yet peripheral visual component. This is the ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . music . software . sound
Sonicity, live data space
With the installation Sonicity, the English artist Stanza adds another significant chapter to his quest for new metaphors to translate the countless interactions produced by data passing through an environment into a sensory plane. Stanza's aim is to create a data space that is perceived as alive. To achieve this goal he has installed a great number of sensors that are
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art . book . net . preservation . software
Dragan Espenschied, Olia Lialina - Digital Folklore: To Computer Users, with Love and Respect
Merz Akademie, ISBN-13: 978-3937982250, Germany, 2009, EnglishOlga Lialina and Dragan Espenschied have invested a huge amount of time in investigating something that others have simplistically dismissed as "mundane". They have been among the very few to understand the importance of a historic moment (the first years of the world wide web) and the birth of its "pop culture" - a history they appropriately define as "digital folklore". Beyond the recurrent naivete ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . net . preservation . software
Temporary.cc, interaction is destruction
Digital data has a paradoxical status. Immaterial by definition, it nonetheless has a need for a physical substance (hardware) to manifest itself. Eternal and not subject to decay, it is forced to bond its life to the hosting support, inheriting fragility and a tendency to degenerate. Furthermore, data legibility is
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art . book . science . software . visual
Sherry Turkle - Simulation and Its Discontents
The MIT Press, ISBN 978-0262012706, USA, 2009, EnglishStarting with two ethnographic studies she undertook twenty years apart, Sherry Turkle is able to make a timely investigation in this book, addressing the role played by simulation in higher education, physics, chemistry and architecture research. The pivotal perception shift that is pervading the younger "world creators" seems highly risky, especially when seen from the previous generation's perspective, ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . magazine . net . software
Sk8monkey, Twitter's wreckage by Jodi
Misusing technological tools and languages has been a trademark for Jodi.org (Joan Heemskerk and Dirk Paesmans) since the mid-nineties, when they emerged as the pioneers of a movement which later became internationally known as net.art. Starting by applying this creative strategy to browsers,
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art . hacktivism . software . videogame
Can't You See I'm Busy, playing at work without feeling guilty
In the spirit of the "net.art" of the late 1990s, the project "Can't You See I'm Busy" (by Maarten Vrouwes, Friso Ludenhoff, Eric Holm and Vincent Ludenhoff) consists of various arcade games masked into generic office tools like word processing and spreadsheet software in order to hide the activities of the procrastinating cubicle worker. Games
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art . code . media . software
Pa++ern, esoteric language for embroidery
Pa++ern is an installation piece bringing about new interactions in social media by utilizing user-generated code strings via Twitter. It converts this data into a textile end-product using embroidering machinery. Media artists Daito Manabe
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art . performance . software . video
21st Century Home, a real virtuality experience
Irony always pervades Paolo Pedercini’s work. We are used to see it applied to digital content in a game fashion. This time Molleindustria has created a “real virtuality” experience instead. The 21st Century Home is an installation users can dive into to get the feeling of how we’ll
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art . floppy disk . media . software . videogame . visual
Florian Cramer - nkdlunch.mp4, tapetrff.mp4
Floppy Films, The Netherlands, 2009Disappeared from our desktops first because of cd-rom burners and then (after regretting losing the floppy's quick data portability) because of USB keys, the floppy disk is still supported by major OSs, but is often found sleeping in quantities in boxes as old relics. The floppy disk (3.5") has been the medium ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . literature . net . software
KeyTweeter, Twitting Without Filters
It has been almost ten years since the launch of Life Sharing by the (then) enfants terribles of net.art known as 0100101110101101.org. The project, which lasted three years, involved the automatic publication in real time of all the data stored on the artists' computer. Documents, emails and
... [ Continue ]
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art . book . hacking . hacktivism . software
Aymeric Mansoux, Marloes de Valk - FLOSS+Art
Mute Publishing Ltd, ISBN 978-1906496180, UK, 2009, EnglishAdvocacy of FLOSS model in culture is a nodal strategy for change, and is important to keep in mind what the two editors Aymeric Mansoux and Marloes de Valk state in the introduction: "software industry no longer sells software: it sells licenses." Starting from here their proposed path through all the ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . cd+ . software . sound . visual
v4w.enko - Harmonic Ratio
cd+, 2009, KvitnuThis could be defined as "black and white music": the usual minimal experimental conventions are taken for granted, but then impeccably made consistent in both sound and visual forms. Consistency, in fact, is one of the preponderant virtues that Eugene Vashchenko (a.k.a. v4w.enko) has been endowed ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
art . net . psychogeography . software . visual
Antidatamining, a cartography of chaos.
Anti datamining is a transversal research project based on the recovery and the viewing/visualization of internet financial data flows. It aims at creating audiovisual environments written, fed and updated in real-time. The project finds its roots in the Data Mining practice, which focuses on producing optimum
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art . hacking . literature . net . software
Qwitter, the Darwinian side of social networks
Twitter is the web service that perfectly epitomizes the information sharing addiction of our age. The micro-blogging platform allows users to create a constant flow of short text-based messages (tweets) that can be spread with different systems, such as SMS, RSS or Instant Messaging. Updates usually
... [ Continue ]
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book . hacking . literature . media . preservation . software
Matthew G. Kirschenbaum - Mechanisms: New Media and the Forensic Imagination
The MIT Press, ISBN 9780262113113, U.S.A., 2008, EnglishThe cover of Mechanisms shows a hard drive recovered from the ruins of the World Trade Centre, a scorched and partially destroyed ‘black box’ from which data was nevertheless successfully recovered in the aftermath of the terrorist disaster. A haunted artifact, this unsettling image speaks volumes of the ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
hacking . music . software . sound
Autechre Reverse Engineering
Robbie Martin (as known as Fluorescent Grey) is a musician and provocateur who has become famous as a producer of fake material. He was responsible for the video of an American soldier’s beheading in Iraq (actually the "victim" was his friend Ben Vanderford aka The Great White Hype), which was
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art . software . sound
Taiwa Hensokuki, two machines speaking each other
Seeming somewhat gimmicky at first, "Taiwa Hensokuki," a 2006 work by Mohri Yuko, is comprised of two IBM laptop computers that have speech synthesis software installed - one set to move from text to speech; the other set to speech recognition. Mohri's work, included in the
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art . hacktivism . science . software
Goldbergian Voting Machine, analog voting machine reinvents modular computing
The "Goldbergian Voting Machine", built over an eight week period by a group of students at UCLA's Design | Media Arts program, is a fully functional voting machine constructed from 20 individual modules, with each module designed and built by a different student in the program. The
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art . music . performance . software
Physical Sequencer, sequencing and performing on stage
Enrico Costanza, PhD student at the Media and Design Laboratory of Lausanne's Ecole Polytechnique Fédérale, has focused his research on designing objects that can bring digital and physical worlds closer. His "Audio d-touch" project, developed with Simon Shelley, is a clear example of this
... [ Continue ]
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art . book . software
. PAGES: 1 - 2 - 3 - 4
(edited by) Matthew Fuller - Software Studies: A Lexicon
book - MIT Press - ISBN 9780262062749Some years ago, Lev Manovich called for "software studies" to be established as an interdisciplinary field capable of re-thinking programmable media at the interface of cultural theory and computer science. Conceived partly against so-called speculative accounts of virtual reality and cyber-identities, this ... [ Continue ] email this | + facebook | + twitter | TrackBacks (0) |
. printed magazine
Subscribe 1 year / 3 issues + extra: only 34.90 Euro (EU)
Current Issue | Back Issues | Stores
Subscribe 1 year / 3 issues + extra: only 34.90 Euro (EU)Current Issue | Back Issues | Stores
. random from the bookshop

edited by: Miren Eraso, Alessandro Ludovico, Slavo Krekovic
Arteleku-Diputación Foral de Gipuzkoa
ISBN 8479075082
. project
Sonic Genoma
Suoni Futuri Digitali
Wicked Style
nordiC (Dissonanze)
Tecnologie di Liberazione (2001)
Virtual Light (1995)
Internet Underground Guide (1995)
Suoni Futuri Digitali
Wicked Style
nordiC (Dissonanze)
Tecnologie di Liberazione (2001)
Virtual Light (1995)
Internet Underground Guide (1995)
. colophon
editor in chief:
Alessandro Ludovico
assistant editor:
Aurelio Cianciotta Mendizza
contributors:
Josephine Bosma
Vito Campanelli
Jonah Brucker Cohen
Valentina Culatti
Michael Dieter
Daphne Dragona
Vicente Gutierrez
Matteo Marangoni
Paolo Pedercini
production and promotion:
Chiara Ciociola
infrastructure design
and consulting:
Paolo Cirio
translations:
Roberto Orsini
technical consulting:
Paolo Mangraviti
Alessandro Ludovico
assistant editor:
Aurelio Cianciotta Mendizza
contributors:
Josephine Bosma
Vito Campanelli
Jonah Brucker Cohen
Valentina Culatti
Michael Dieter
Daphne Dragona
Vicente Gutierrez
Matteo Marangoni
Paolo Pedercini
production and promotion:
Chiara Ciociola
infrastructure design
and consulting:
Paolo Cirio
translations:
Roberto Orsini
technical consulting:
Paolo Mangraviti
. friends
We Make Money Not Art
Runme.org
AHA
Networked_performance
uCan
Interferenze Festival
GWEI
Amazon Noir
Runme.org
AHA
Networked_performance
uCan
Interferenze Festival
GWEI
Amazon Noir
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Neural, registered in the Bari Court 3728/2009

This weblog is licensed under a
Creative Commons License.
This weblog is licensed under a
Creative Commons License.
. extra services


What happens if we scan a physical object and then restore it to its initial state using 3D technology? In his work
The '
"
The mashup master Mark Gunderson, aka The Evolution Control Committee, has been in the music plagiarism field for the last couple of decades. One of his latest tactical products (after so many others) is called
In a crowded restaurant a small plastic box attached to a power outlet goes unnoticed. It could be a transformer or a charger. The box conceals, in fact, a small computer capable of mapping the traffic of the wireless network environment. The mini-device accesses the intercepted network by creating an SSH tunnel. Using a simple "search and replace" process, the online content viewed by users
...
If your name is “Kimichi and Chips”, you define yourself a cross-disciplinary art & design studio and are based between London and Seoul, it should be quite a natural challenge to create an artwork about “Convergence”. This what Elliot Woods and Mimi Son did for Design Korea 2010 with the interactive piece
...
The Belgian artist Jasper Rigole has dedicated his research to the concepts of authenticity, objectivity, falsification, and the special role that they play in relation to the processes of historization and, more generally, to memory, both individual and group. Following this inspiration, in 2005 he started the project The International Institute for the Conservation, Archiving
...
DVD, microcinema
, 2010
Artists Ethan Miller and Ethan Ham have made an art installation in the Schneider Museum of Art, at the University of Southern Oregon, that transforms their university into the University of Jefferson, at least temporarily. The installation is called
Studienverlag & Transaction Publishers, ISBN 978-3706547956, Austria, 2009, English
Autonomedia, ISBN 978-1570272059, UK, 2009, English
Conceptually, a computer's memory is not only the place where code and data are temporary hosted, but it is also the short term reference for everything that is rendered on the screen. In a way, it represents something like the computer's "awareness" at a given moment, more than its "short term"
...
The digital representation of reality is technically and conceptually a fake, and this "fake" is more and more what we're used to. The process of reducing in pixels (causing a loss of details), approximating colors (causing a loss of tones) and sounds (causing a loss of frequencies) are definitively creating a
...
Mark Batty Publisher, ISBN 978-0979966668, USA, 2009, English
With the installation
Merz Akademie, ISBN-13: 978-3937982250, Germany, 2009, English
Digital data has a paradoxical status. Immaterial by definition, it nonetheless has a need for a physical substance (hardware) to manifest itself. Eternal and not subject to decay, it is forced to bond its life to the hosting support, inheriting fragility and a tendency to degenerate. Furthermore, data legibility is
...
The MIT Press, ISBN 978-0262012706, USA, 2009, English
Misusing technological tools and languages has been a trademark for Jodi.org (Joan Heemskerk and Dirk Paesmans) since the mid-nineties, when they emerged as the pioneers of a movement which later became internationally known as net.art. Starting by applying this creative strategy to browsers,
...
In the spirit of the "net.art" of the late 1990s, the project "
Irony always pervades Paolo Pedercini’s work. We are used to see it applied to digital content in a game fashion. This time Molleindustria has created a “real virtuality” experience instead. The
Floppy Films, The Netherlands, 2009
It has been almost ten years since the launch of Life Sharing by the (then) enfants terribles of net.art known as 0100101110101101.org. The project, which lasted three years, involved the automatic publication in real time of all the data stored on the artists' computer. Documents, emails and
...
Mute Publishing Ltd, ISBN 978-1906496180, UK, 2009, English
cd+, 2009, Kvitnu
Twitter is the web service that perfectly epitomizes the information sharing addiction of our age. The micro-blogging platform allows users to create a constant flow of short text-based messages (tweets) that can be spread with different systems, such as SMS, RSS or Instant Messaging. Updates usually
...
The MIT Press, ISBN 9780262113113, U.S.A., 2008, English
Robbie Martin (as known as Fluorescent Grey) is a musician and provocateur who has become famous as a producer of fake material. He was responsible for the video of an American soldier’s beheading in Iraq (actually the "victim" was his friend Ben Vanderford aka The Great White Hype), which was
...
Seeming somewhat gimmicky at first, "
The "
Enrico Costanza, PhD student at the Media and Design Laboratory of Lausanne's Ecole Polytechnique Fédérale, has focused his research on designing objects that can bring digital and physical worlds closer. His "Audio d-touch" project, developed with Simon Shelley, is a clear example of this
...
book - MIT Press - ISBN 9780262062749
